Sid Meier’s Near Miss: Civilization Almost Becomes Real-Time Strategy

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Sid Meier’s Near Miss: Civilization Almost Becomes Real-Time Strategy

Table of Contents

  1. Introduction
  2. The Origins of "Civilization"
  3. The Evolution of the Tech Tree
  4. The Transition to Turn-Based Gameplay
  5. The "One More Turn" Phenomenon
  6. Overcoming the Valley of Despair
  7. The Resurrection of the Original Computers

The Origins of "Civilization"

"Civilization" is a renowned video game created by Sid Meier that allows players to experience 6,000 years of history. The game starts with a single city and gradually expands as players control a civilization, explore the world, Interact with other leaders, and develop technology. The concept for "Civilization" came about during a train ride to New York, where Meier and Bruce Shelley, his colleague, contemplated what Type of game they should Create next. Inspired by the success of "Railroad Tycoon," they sought to create a more epic and monumental game, leading them to imagine a game centered around the story of all of civilization.

The Evolution of the Tech Tree

One of the unique features of "Civilization" is its tech tree, which allows players to progress through various advancements and set goals for their civilization. The concept for the tech tree originated from a book Meier came across, which laid out different historical advancements. Meier used this as a template to create a comprehensive and understandable mechanism for players to navigate their civilization's development. The tech tree starts simple and gradually expands as players Delve deeper into the game, providing them with a clear Sense of progress and future objectives.

The Transition to Turn-Based Gameplay

Originally, "Civilization" was conceived as a real-time, zone-based game, heavily influenced by the popular "SimCity." However, after temporarily setting aside this prototype and working on another game called "Covert Action," Meier realized that the real-time approach did not engage players as much as they had hoped. Upon revisiting the game, Meier decided to shift to a turn-based gameplay style, allowing players more control over individual units and interactions. This crucial decision transformed the game, making it more captivating and strategic.

The "One More Turn" Phenomenon

One of the most notable aspects of "Civilization" is the addictive nature commonly referred to as the "one more turn" phenomenon. This phenomenon arose as players reported being unable to stop playing and constantly wanting to play just one more turn. The game's success in this regard was not planned from the beginning but emerged as players became immersed in the short-term, medium-term, and long-term goals set out in the game. "Civilization" constantly presents players with new objectives and future events, ensuring there is always something to look forward to, making it hard to put the game down.

Overcoming the Valley of Despair

During the development of "Civilization," the team encountered what is known as the Valley of Despair, a point in the project where doubts and challenges arise. To combat this, Meier and his team implemented the double it or cut it in half rule. This rule encouraged making dramatic changes rather than minor adjustments, allowing for breakthroughs and new directions to be discovered. Through persistence, experimentation, and the willingness to try something new, the team was able to overcome obstacles and create the groundbreaking game that is "Civilization."

The Resurrection of the Original Computers

In celebration of the 25th anniversary of "Civilization," Meier decided to resurrect the original computers used to develop the game. Although one of the computers suffered an explosive mishap, the other one was successfully revived, running on the DOS operating system. This computer served as the primary tool used to create "Civilization" and remains a cherished Artifact of gaming history.

Overall, "Civilization" has had a profound impact on the gaming industry, offering players an immersive and strategic experience unlike any other. Its evolution from a real-time prototype to a turn-based masterpiece, coupled with the addictive nature of the gameplay, has solidified "Civilization" as a legendary game in the gaming community.

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