A Pleasant Post-Apocalyptic Adventure: My Time at Portia Review
Table of Contents
Introduction
- Overview of My Time At Portia
- Gameplay and Design
Building and Resource Management
- Building Commissions
- Resource Gathering
- Commission Rewards
Relationship System
- Chatting and Mini-games
- Gifting Items
- Play Dates and Marriage
RPG Elements
- Leveling Up and Skill Trees
- Story Requests and New Areas
- Combat and Bosses
Pros and Cons
Conclusion
- Final Thoughts
- Future of My Time At Portia
My Time At Portia: A Pleasant Post-Apocalyptic Adventure
My Time At Portia is a town sim game that takes place in a post-apocalyptic world. Despite the setting, the game is full of potential and an interesting Sense of optimism. The people of Portia are focused on expanding their city and becoming the top builder in town. As a player, You take on the role of a builder and work towards achieving this goal.
Building and Resource Management
Building is the main priority in My Time At Portia. The game's emphasis on building and resource management, with some RPG elements thrown in, makes it a fun adventure that is hard to put down. The first commissions are designed well enough to only establish a foundation in your routines for gathering resources. As you progress, better tools help you Collect more items for more intricate building projects. The building commission cycle is not only rather relaxing, but also rewarding as the biggest assignments you're given reward you by directly changing the town.
Relationship System
My Time At Portia's relationship system primarily relies on chatting, playing short mini-games, or gifting items to people for relationship points. Presents give the most relationship points early on, but with such an impressive number of items, it's difficult to figure out exactly what's worth giving away. Building relationships in the early stages takes way too long without that important information. At least once you do become friends with others, you unlock a neat mini-game system that allows you to increase that relationship faster. These play dates can evolve into real dates, and you can go on to marry someone who will then help you around your workshop. Overall, the relationship system is worth investing in, but it could be tuned better so that the start of the relationship feels less like a chore.
RPG Elements
The RPG layer of My Time At Portia is light and easy to manage on top of everything else. Leveling up gets you more stamina, which powers most things you do, plus improved health, attack, defense stats, and a point to put into one of three skill trees to speed up progress more. Completing big story requests opens new areas on a surprisingly large map, and in those new areas are at least one new Type of resource, a new mine, or even a new dungeon. Some of the most fun missions were the ones where I accompanied the local peacekeepers in taking on a large group of enemies in a dungeon to solve a bad situation. Otherwise, the dungeons were yet another good way to change up my days. Combat is simple hacking and slashing, but the variety of enemies keeps things interesting enough. I do wish that the bosses waiting at the end of each level were different and required more than just brute force to beat, though. Most are just repetitive damage sponges.
Pros and Cons
Pros
- Fun building and resource management gameplay
- Interesting sense of optimism in a post-apocalyptic world
- Large map with plenty of areas to explore
- Light and easy-to-manage RPG elements
Cons
- Relationship system could be tuned better
- Audio bugs can be annoying
- Bosses are repetitive and lack variety
Conclusion
My Time At Portia is a game about building, and I've had a great time doing it. From mining to taming the wild llamas to dating, there's a lot to do here, and I'm still discovering and unlocking new and usually interesting things. While each of its parts is lacking in some way or have annoying audio bugs, when you put them all together, they bolster each other to add up to something fun. I look forward to seeing how My Time At Portia continues to evolve in the future.
Highlights
- My Time At Portia is a pleasant post-apocalyptic game full of potential and optimism.
- Building and resource management are the main priorities in the game, with some RPG elements thrown in.
- The relationship system could be tuned better, but it's worth investing in for the benefits it provides.
- The RPG layer is light and easy to manage on top of everything else.
- The game has some audio bugs and repetitive bosses, but overall, it's a fun adventure.
FAQ
Q: What is My Time At Portia?
A: My Time At Portia is a town sim game that takes place in a post-apocalyptic world.
Q: What is the goal of the game?
A: The goal of the game is to expand the city of Portia and become the top builder in town.
Q: What are the main priorities in the game?
A: Building and resource management are the main priorities in the game, with some RPG elements thrown in.
Q: What is the relationship system like in the game?
A: My Time At Portia's relationship system primarily relies on chatting, playing short mini-games, or gifting items to people for relationship points.
Q: Are there any cons to the game?
A: The relationship system could be tuned better, and there are some audio bugs and repetitive bosses.