Boost Your Skills with Code Optimization and Pixel Art
Table of Contents
- Introduction
- Audience Appreciation
- Answering Interesting Questions
- Performance Cost of Integrated Forces
- Optimizing Code for Performance
- Learning Pixel Art
- Conclusion
- Call to Action
Introduction
Audience Appreciation
Answering Interesting Questions
Performance Cost of Integrated Forces
Optimizing Code for Performance
Learning Pixel Art
Conclusion
Call to Action
An Informal Guide to Game Development
Hey everybody and welcome back to another Gravity Ace Dev Vlog! Before we get into it, I want to take a moment to express my gratitude to all of You who have been watching this video series. When I started this experiment of creating a dev vlog for my indie game development Journey, I wasn't sure if anyone would be interested. But to my surprise and delight, not only do you guys exist, but you have also been leaving lovely comments that I genuinely appreciate. As of January 24th, 2020, I have 333 YouTube subscribers and counting, making this vlog a huge success.
Answering Interesting Questions
Throughout my video series, I have received some interesting questions from you all, and in this dev vlog, I thought I'd take the opportunity to answer a few of them. So let's dive right in!
Performance Cost of Integrated Forces
One question that has come up is whether using integrated forces has a high performance cost. While you can substitute "integrated forces" with any other process or code in your game, the short answer is no. The GD script used in Godot engine is fantastic and highly optimized in C++. The engine does most of the heavy lifting, so you don't need to worry too much about performance.
However, if you do Notice an actual performance issue or have concerns about optimizing your code, Godot's built-in profiler can be a valuable tool. It allows you to identify any performance problems and optimize accordingly. But remember, unless you're experiencing significant performance issues, there's no need to spend excessive time on optimization. Making your code work, then making it clean and organized should be your priorities. Optimization can be Skipped if it's not necessary.
Optimizing Code for Performance
When it comes to writing code, I follow a simple process: make it work, make it right, and only then make it fast. Firstly, make it work by focusing on getting your code functional, even if it's messy at first. Once it's working, you can then clean it up and make it right. This involves organizing the code, making it easy to understand, and maintain. Finally, if you find that optimization is necessary, make it fast. However, it's important to note that optimizing code may not always be required, especially if it is already performing well.
Remember, every game is different, and some may require highly optimized algorithms. In such cases, the profiler is your best friend. Use it to identify any bottlenecks and optimize as needed.
Learning Pixel Art
Another question I received was about learning to Create good pixel art. Thank you, Martin, for the compliment! Developing pixel art skills comes down to hard work and practice. I started learning drawing as a hobby in 2010, and over the course of ten years, I've been teaching myself and honing my skills.
Improvement in pixel art, or any form of art, depends on how well and how often you practice. I've been doing pixel art almost daily for two years while developing this game. Unfortunately, there's no magic advice to get better quickly. It's all about putting in the time and effort.
It's essential to let go of the expectation that your first try will yield perfect results. In fact, most initial drawings will likely be garbage. Accept that every first attempt may not be great, and that's okay. Keep working on it, refining it, and don't be afraid to erase and start over. With each iteration, you'll notice improvement and find satisfaction.
Remember, pixel art is just pixels, so don't hesitate to erase and try again. I've personally redrawn many elements in this game multiple times, and each time, I've seen progress. Embrace the process of continuous improvement and don't get discouraged if your first attempts fall short.
Conclusion
That wraps up today's dev vlog! I hope I've answered some of your burning questions and provided valuable insights along the way. If you have any more questions or need assistance with any aspect of game development, feel free to ask. I'm here to help and provide further explanations. Your questions also help me create content for future videos, so it's a win-win!
Please remember to like and subscribe if you enjoyed this video or any of my other content. Additionally, it would be immensely helpful if you could spread the word about Gravity Ace. Tell a friend, share a link on your social media platforms, and help me reach a wider audience. Every little bit of support is genuinely and sincerely appreciated.
Thank you for watching, and I'll see you in the next dev vlog!
Call to Action
FAQ:
Q: Should I be concerned about the performance cost of integrated forces in my game?
A: No, GD script in Godot Engine is optimized, and the engine handles most of the heavy lifting. Use the built-in profiler to identify any performance issues if needed.
Q: What is the process for optimizing code in game development?
A: The process for optimizing code includes making it work, making it right (cleaning up and organizing the code), and only then focusing on making it fast if necessary. Use Godot's profiler to identify any bottlenecks.
Q: How can I learn to create good pixel art?
A: Learning pixel art requires practice and effort. Regular practice and embracing the process of refinement and iteration will lead to improvement over time. Don't be afraid to erase and start over, as each attempt brings you closer to creating better pixel art.