Create Engaging Gameplay with Wave Manager Tutorial

Create Engaging Gameplay with Wave Manager Tutorial

Table of Contents

  1. Introduction
  2. Setting up the Wave Manager
    1. Deleting object references
    2. Adding desired object references
    3. Spawning object references
  3. Setting up subsequent waves
  4. Saving progress
  5. Using Squad labels and the scoring system
  6. Conclusion
  7. Joining the Discord community
  8. Supporting the content creator
  9. Checking out the merch store

🌊 Setting up the Wave Manager

In this Tutorial, we will go through the process of setting up the Wave Manager for your map in a step-by-step manner. The Wave Manager is a powerful tool that allows you to control enemy spawns and create engaging gameplay experiences. Let's get started!

1. Introduction

Before we dive into the setup process, let's briefly discuss what the Wave Manager is and why it's essential. The Wave Manager is a prefab that can be used to control the spawning of enemies in your map. It provides a structured approach to designing waves of enemies, adding variety and excitement to your gameplay.

2. Setting up the Wave Manager

To start setting up the Wave Manager, you need to remove any existing object references that may conflict with the ones you want to add. These object references are essentially calling out something on the map. By deleting them, you ensure a clean slate to work with.

3. Deleting object references

Navigate to the left side of the Wave Manager and identify the object references that need to be removed. Delete them to make room for the desired references that will be added later. This step is crucial as the Wave Manager cannot reference objects from the original map by default.

4. Adding desired object references

Now that you have cleared out the unwanted object references, it's time to add the ones you want for your wave. Select all the spawn points that you wish to include in the wave and proceed to the note editor by pressing and holding the Y button. In the note editor, use the same button to bring up a small menu that allows you to spawn all the desired object references.

5. Spawning object references

Once you have accessed the menu, proceed to spawn the object references. To ensure an organized layout, consider arranging them in a GRID formation. This arrangement not only makes it easier to hook them up but also enhances the overall visual Clarity of the setup. Take your time to hook up all the object references properly.

6. Setting up subsequent waves

Once you have completed setting up the first wave, don't forget to save your progress. Saving regularly is crucial to avoid potential crashes and loss of work. Once saved, you can proceed to set up the subsequent waves by following the same steps outlined above.

7. Using Squad labels and the scoring system

In a future video tutorial, we will explore how to incorporate Squad labels and set up a scoring system for your waves. This will enhance the gameplay experience by providing players with information on the number of enemies remaining until the next wave. Stay tuned for this advanced feature!

8. Conclusion

Setting up the Wave Manager is an essential step in creating exciting and dynamic gameplay in your map. By following the steps outlined in this tutorial, you will be able to spawn enemies in waves, design engaging encounters, and provide players with challenging experiences. Experiment with different setups and unleash your creativity!


⭐ Highlights

  • The Wave Manager prefab enhances gameplay by controlling enemy spawns.
  • Deleting conflicting object references is crucial for a clean setup.
  • Grid formation for object references provides visual clarity.
  • Saving progress regularly ensures prevention of crashes and loss of work.
  • Future tutorials will cover advanced features such as Squad labels and the scoring system.

FAQ

Q: Can I use the Wave Manager in any type of map? A: Yes, the Wave Manager can be used in any type of map to control enemy spawns.

Q: Is it necessary to delete object references? A: Deleting conflicting object references ensures a clean setup and prevents any issues.

Q: Can I customize the grid formation of object references? A: Yes, you can arrange object references in any formation that suits your map's design.

Q: How often should I save my progress? A: It is recommended to save your progress regularly to avoid potential crashes and data loss.

Q: What does the scoring system do? A: The scoring system provides players with information on the number of enemies remaining until the next wave.

Q: Where can I join the Discord community? A: You can join the Discord community by following the link provided in the description.

Q: How can I support the content creator? A: You can support the content creator by joining their channel or checking out their merch store. Links are available in the description.

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