Enhancing Tactical Gameplay in DMZ: Fixing the AI Experience
Table of Contents
- Introduction
- Issues with AI in DMZ
- Purpose of AI in DMZ
- The Missing Tactical Experience
- Suggestions for Improving AI in DMZ
- Increasing Match Timer
- Adding Stealth Missions
- Enhancing AI Behavior
- Implementing Threat Levels
- Balancing AI Aggression
- Incorporating Stealth Locations
- Open Discussion and Feedback
- Potential New Feature Leak in Season 2
🤖 The Missing Tactical Experience in DMZ AI
The AI experience in DMZ has raised concerns among players, and it seems like Infinity Ward is missing a significant opportunity to enhance it. While season one introduced challenging AI and made adjustments to their difficulty, there are still fundamental issues that need to be addressed. In my opinion, the purpose of AI in DMZ should focus on creating difficulty in completing missions, contracts, and looting, rather than overwhelming players with an unrealistic number of AI bots. This article will explore the current state of AI in DMZ, identify the missing tactical gameplay elements, and propose suggestions to improve the AI experience.
Issues with AI in DMZ
Many players have expressed their concerns about the AI bots in DMZ. The previous AI implementation resulted in steep difficulty ramps and random hordes of AI bots appearing at unpredictable locations. Players complained about being Instantly killed from long distances by aimbot-like AI accuracy. While these issues have been addressed to some extent in season two, they only tackle problems that Resemble bugs, rather than addressing the fundamental purpose of AI in DMZ.
Purpose of AI in DMZ
In DMZ, AI bots should primarily serve the purpose of creating difficulty and adding challenges to missions, contracts, and random looting activities. The core focus should lie in combat with other players, rather than solely battling AI enemies. However, the current state of AI falls short of aligning with this core aspect of the Game mode.
The Missing Tactical Experience
At its core, DMZ aims to provide a more tactical experience, encouraging players to think strategically, decide when to engage enemies, and assess the risks of staying or leaving a match. To truly showcase this tactical aspect, the AI behavior should resemble that of stealth missions from the Modern Warfare 2 campaign, rather than the typical AI encountered in Warzone.
Suggestions for Improving AI in DMZ
To enhance the tactical experience in DMZ, several improvements can be made to the AI. This includes increasing the match timer to allow for more strategizing and stealthy gameplay. Additionally, adding more stealth missions or providing bonuses for completing missions without alerting AI would incentivize players to avoid detection and reward them for employing stealth tactics.
Enhancing AI Behavior
For AI guarding strongholds, POIs, and other important structures, their difficulty should be significantly ramped up. However, their behavior should be more aligned with the stealth mission enemies from the campaign. This would allow players to have multiple options to avoid detection and attack, rather than resorting to a run-and-gun approach.
Implementing Threat Levels
A progressive threat level system, similar to the one in GTA, could be incorporated per squad. This means that the more trouble a squad causes, the more AI enemies of higher difficulty will be dispatched to track them down. This system would add a sense of consequence to player actions and require them to strategize accordingly.
Balancing AI Aggression
AI aggression should be adjusted to prevent them from pre-aiming and seeing players through walls, especially on the train. After a certain distance, AI should revert to their original post or task, reducing their unrealistic awareness. Furthermore, incorporating stealth locations such as tall grass, where AI would have trouble detecting players unless they witnessed them entering, would add a layer of complexity to gameplay.
Open Discussion and Feedback
I believe that the suggestions Mentioned above would significantly enhance the tactical and stealth gameplay experience in DMZ. However, I am eager to hear your thoughts and ideas. What features would you like to see implemented in the AI behavior? How can DMZ provide a more immersive and challenging environment? Feel free to share your opinions and suggestions in the comments below.
Potential New Feature Leak in Season 2
Lastly, there seems to be an unannounced feature potentially coming in season 2, as hinted by a leaked source. Unfortunately, there is limited information available at this point, and few players seem to be aware of it. Stay tuned for updates and be sure to subscribe to DMZ Butters, where you can find reliable information, leaks, and guides on DMZ season two and beyond. Stay ahead of the game and keep yourself in the loop!
Highlights
- The purpose of AI in DMZ should focus on creating difficulty in completing missions, contracts, and looting.
- The current AI behavior in DMZ falls short of providing a tactical gameplay experience.
- Suggestions for improving AI in DMZ include increasing the match timer, adding more stealth missions, and enhancing AI behavior to resemble stealth missions from the campaign.
- Implementing a threat level system and balancing AI aggression would add depth and strategic decision-making to DMZ gameplay.
- Open discussions and feedback are encouraged to Gather ideas on how to further improve the AI experience in DMZ.
- A potential new feature leak in season 2 has been hinted, and more updates will be provided in the future.
FAQ
Q: What is the purpose of AI in DMZ?
A: The purpose of AI in DMZ is to create difficulty in completing missions, contracts, and looting activities.
Q: What is missing in the AI experience in DMZ?
A: The AI experience in DMZ lacks a tactical gameplay element, resembling stealth missions from the Modern Warfare 2 campaign.
Q: How can the AI be improved in DMZ?
A: Suggestions to improve AI in DMZ include increasing the match timer, adding more stealth missions, enhancing AI behavior, implementing threat levels, balancing AI aggression, and incorporating stealth locations.
Q: Are there any potential new features coming in season 2?
A: A leaked source has hinted at an unannounced feature potentially coming in season 2. Stay tuned for updates.