Master AI Integration with Malbers Animal Controller

Master AI Integration with Malbers Animal Controller

Table of Contents

  1. Introduction
  2. Integrating Blaz AI with Malbos Animal Controller
  3. Setting up the M Damageable Component
  4. Receiving Damage in the AI
  5. Configuring the Weapon System Manager
  6. Customizing the Rifle Component
  7. Configuring Vision Layers for Detection
  8. Enabling Attack and Damage
  9. Customizing the Hitbox
  10. testing the Integration
  11. Conclusion

Introduction

In this Tutorial, we will explore the integration of Blaz AI with the extensive and versatile Malbos Animal Controller. While the title may be misleading, as the Animal Controller offers much more than just controlling animals, it provides a full character controller with weapon systems, point systems, health management, and more. We will specifically focus on using Blaz AI as our AI system in this tutorial.

Integrating Blaz AI with Malbos Animal Controller

To begin the integration process, we will start with the setup of the M Damageable component. This component is essential for enabling damage-taking functionality from the weapon system inside Malbos. We will explore the setup of events and hooking them up to the damageable component, ensuring that the health system is correctly configured.

Setting up the M Damageable Component

Within the M Damageable component, we will configure the events related to receiving damage. By setting up these events, we can notify the AI when it receives damage and manage its health stats accordingly. We will also ensure that the AI enters the appropriate state when its health reaches zero.

Receiving Damage in the AI

To handle the reception of damage, we will create a simple script that includes public methods for taking damage and activating the hit state in the Blaz AI. This script will allow us to specify the damage value and trigger the appropriate animations when damage is received. Additionally, we will implement a method to deactivate and untack the AI when it is killed.

Configuring the Weapon System Manager

Within the character's weapon system manager, we will set up the necessary components for our integration. Specifically, we will examine the rifle component and its properties. We will define the hit layer to ensure that the AI can be targeted and determine the damage value inflicted on the AI.

Customizing the Rifle Component

With the rifle component selected, we will customize its properties further. We will set the damage value inflicted by the rifle and specify the layers that the rifle can hit. By making these adjustments, we ensure that the rifle can inflict damage on the AI when fired.

Configuring Vision Layers for Detection

To enable the AI to detect the player, we need to configure the vision layers within the Blaz AI component. We will set the vision layers to include the player's layer so that the AI can detect and react to the player's presence. This step is crucial for the integration to work effectively.

Enabling Attack and Damage

We will enable the AI to attack and damage the player by configuring the AI's hands. By defining the left and right hands as hitboxes and enabling their box colliders, we create areas where the AI can inflict damage on the player. This mechanic allows for engaging combat scenarios between the AI and the player.

Customizing the Hitbox

To ensure proper damage dealing, we will create a script called Hitbox Enable. This script will reference the left and right HAND hitboxes and include public methods to enable or disable them. By invoking these methods, we can control the activation and deactivation of the hitboxes during specific animations, allowing for accurate damage calculation.

Testing the Integration

With all the configurations in place, we will now test the integration between Blaz AI and the Malbos Animal Controller. We will observe whether the AI can detect and attack the player and if the player can successfully inflict damage on the AI. Through this testing process, we can ensure that the integration functions as intended.

Conclusion

In conclusion, the integration of Blaz AI with the Malbos Animal Controller offers a robust and extensive AI system for your projects. By following the steps outlined in this tutorial, you can successfully combine these powerful tools to create immersive and dynamic gameplay experiences.

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