Master the Basics of Reinforcement Learning
Table of Contents:
- Introduction to Reinforcement Learning
- Key Concepts in Reinforcement Learning
2.1 Policies
2.2 Value Functions
2.3 Rewards
2.4 Models
- Challenges in Reinforcement Learning
3.1 Exploration vs Exploitation
3.2 Delayed Reward
- Model-Based vs Model-Free Reinforcement Learning
- Applying Reinforcement Learning
5.1 Chess
5.2 Petroleum Refinery
5.3 Gazelle Calf
5.4 Cleaning Robot
5.5 Filmmaking
- Estimating Value Functions in Reinforcement Learning
- Evolutionary Methods in Reinforcement Learning
- Tic-Tac-Toe as a Reinforcement Learning Problem
- Temporal Difference Learning
- Generalization and Neural Networks in Reinforcement Learning
- Interesting Questions and Considerations in Reinforcement Learning
Chapter 1: Introduction to Reinforcement Learning
Reinforcement learning is a computational approach to learning from interaction with an environment. It involves an agent that takes actions in the environment and receives feedback in the form of rewards and observations. The framework of reinforcement learning consists of policies, value functions, rewards, and models.
Chapter 2: Key Concepts in Reinforcement Learning
2.1 Policies
A policy is the mapping from states to actions, defining the agent's behavior. Policies can be stochastic, where actions are sampled from a probability distribution.
2.2 Value Functions
Value functions provide a better understanding of the expected rewards associated with different states. They help in evaluating the long-term expectation of rewards.
2.3 Rewards
Rewards are numerical signals given by the environment to guide the agent's learning. They indicate whether an action taken by the agent is suitable or not.
2.4 Models
Models in reinforcement learning mimic the behavior of the environment and allow the agent to make inferences about its future actions. Model-based learning involves planning and considering future situations.
Chapter 3: Challenges in Reinforcement Learning
3.1 Exploration vs Exploitation
The exploration-exploitation trade-off is a crucial challenge in reinforcement learning. Agents must decide whether to keep taking actions that yield the best rewards or explore new actions that may have higher rewards.
3.2 Delayed Reward
Unlike supervised learning, reinforcement learning often involves delayed rewards. Agents must learn to assign rewards to sequences of actions and states to maximize long-term rewards.
Chapter 4: Model-Based vs Model-Free Reinforcement Learning
Reinforcement learning can be divided into model-based and model-free approaches. Model-based learning uses explicit models of the environment, while model-free learning relies on trial and error and learning from experience.
Chapter 5: Applying Reinforcement Learning
5.1 Chess
In chess, agents use planning and judgment to make moves based on positions and future states. Rewards are given at the end of the game, indicating whether the agent won or lost.
5.2 Petroleum Refinery
In a petroleum refinery, an adaptive controller adjusts parameters to optimize yield, cost, and quality. The agent receives rewards based on the production and parameters.
5.3 Gazelle Calf
A gazelle calf learns to run based on actions and receives rewards for staying upright. Observations provide information about the calf's body parameters.
5.4 Cleaning Robot
A cleaning robot decides whether to explore new rooms or go back to recharge. Rewards are given for finding trash and penalties for running out of battery.
5.5 Filmmaking
Filmmaking involves complex interlocking goal and sub-goal relationships. Goals are explicit, and rewards guide the agent's actions in achieving these goals.
Chapter 6: Estimating Value Functions in Reinforcement Learning
Efficiently estimating value functions is crucial in reinforcement learning. Various methods have been developed to estimate the values of intermediate states, allowing agents to make informed decisions.
Chapter 7: Evolutionary Methods in Reinforcement Learning
Evolutionary methods can be applied to reinforcement learning by using static policies and carrying over the best-performing policies to the next generation. These methods ignore crucial information and rely on probabilities of winning.
Chapter 8: Tic-Tac-Toe as a Reinforcement Learning Problem
Tic-tac-toe serves as a simple game to understand reinforcement learning. The policy determines the moves based on the Current state, and the value function estimates the expectation of winning.
Chapter 9: Temporal Difference Learning
Temporal difference learning is an essential learning rule in reinforcement learning. It updates the value function by taking the current estimate and updating it with a fraction of the next state's estimate.
Chapter 10: Generalization and Neural Networks in Reinforcement Learning
Neural networks play a crucial role in reinforcement learning, allowing agents to generalize from past experiences to new states. They help in inferring information from similar states and improve the efficiency of learning.
Chapter 11: Interesting Questions and Considerations in Reinforcement Learning
The book poses various interesting questions, such as agents playing against each other, dealing with symmetries, the impact of greedy play, and learning from exploration. These considerations further explore the challenges and possibilities of reinforcement learning.