Mastering Crafting in Mortal Online 2: Skill 70 vs Professional Selling

Mastering Crafting in Mortal Online 2: Skill 70 vs Professional Selling

Table of Contents

  1. Introduction
  2. Understanding the Starwood Crafting Mechanic
  3. Testing the Durability of Weapons
  4. Comparing Durability with Different Crafting Skills
    • 4.1 Durability with 100 Skill Points
    • 4.2 Durability with 70 Skill Points
    • 4.3 Diminishing Returns of Skill Points
    • 4.4 Using Botany Skill to Reduce Durability loss
    • 4.5 Testing Durability with Lowest Animal Materials
  5. Quality Issues and Reputation in Crafting
  6. Tips for Business Traders and Crafting Merchants
  7. Conclusion
  8. FAQ

Is 70 Skill in Crafting and Material Lore Enough?

In this article, we will Delve into the mechanic implemented by Starwood, a multiplayer online game, where having a skill level of 70 in crafting and material Lore affects the durability of crafted weapons, armor, and other items. We aim to explore whether this 70 skill level is truly sufficient or if higher skill levels offer significant advantages. Through testing and comparison, we will uncover the intricacies of this mechanic and determine the impact it has on gameplay.

Understanding the Starwood Crafting Mechanic

Starwood has implemented a unique mechanic that allows players with a crafting skill level of 70 or above to craft items with similar damage output, regardless of whether their skill level is exactly 70, 100, or something in between. However, there is a notable difference in the durability of the crafted items. The same principle applies to material lore, where having a skill level of 70 or above affects durability and other factors such as ammunition.

Testing the Durability of Weapons

To determine the validity of the Starwood crafting mechanic, we conducted a series of tests. We gathered the necessary materials and ensured that our crafting skills, including material lore, were all at 100. Additionally, we made sure to examine the bone tissue and exoskeleton lore under the skeleton lore skill, as well as the tissue lore skill, to confirm their skill level was also 100.

Using the crafting table, we selected certain items, such as the clean gross crossguard and the great blade, to craft. These items required materials like film wood, leather, and mortises. With an average skill level of 100, we crafted multiple items for accurate comparison.

Comparing Durability with Different Crafting Skills

Next, we decreased our crafting skill level to 70 and crafted the same items again. Comparing the durability and damage of the items crafted with 100 skill points against those crafted with 70 skill points, we observed a significant difference in durability. The items crafted with 70 skill points demonstrated noticeably lower durability but retained the same damage output.

One might wonder if decreasing skill levels in material lore would further impact durability. Through our experimentation, we discovered that reducing material lore skill points did indeed result in even lower durability. However, we also observed diminishing returns, wherein reducing skill points beyond a certain threshold did not yield significant benefits, as it affected not only durability but also overall damage output and other properties such as strength requirements.

The video linked in the description provides additional insights on sword handles and reducing durability further by adjusting botany skill levels while maintaining weapon crafting skill at 70.

Quality Issues and Reputation in Crafting

While the Starwood crafting mechanic allows for flexibility and self-sufficiency, it is crucial to consider the quality of the items crafted. Decreasing skill levels in crafting and material lore might lead to decreased durability and lower-quality items. This can adversely impact your reputation as a crafting merchant. Buyers may expect the highest quality items and may be disappointed or even angry if they receive an item with lower durability than expected.

For aspiring crafting merchants, reputation is of utmost importance. Never compromise on your reputation by selling items with reduced durability without clearly stating the skill level used in crafting. Transparency and honesty are key to maintaining a positive reputation in the market.

Tips for Business Traders and Crafting Merchants

If You are venturing into the realm of business trading and crafting, it is crucial to be prepared and mindful of your actions. Always be cautious when presenting yourself and your products to avoid any misunderstandings or negative experiences. Consider the expectations of your customers and ensure your items meet their quality standards.

Experienced crafting merchants in Immortal for Mortal Online, a multiplayer online game, understand the significance of reputation. If you have any interesting stories or valuable lessons about business trading, feel free to share your experiences in the comments. We aim to compile a video showcasing both the challenges and triumphs of the crafting merchant profession.

Conclusion

In conclusion, the Starwood crafting mechanic offers a unique feature where a skill level of 70 or above allows for similar damage output but varying levels of durability. While this mechanic provides flexibility and opportunities for self-sufficiency, it is essential to consider the diminishing returns and quality issues associated with lower skill levels.

For players aiming to be competitive sellers and maintain a reputable business, it is advised to have skill levels at 100 to meet customer expectations. Transparency and honesty play a crucial role in building trust with buyers, ensuring a positive reputation in the market. Ultimately, understanding the intricacies of the Starwood crafting mechanic allows players to make informed decisions regarding their crafting skills and strategies.

FAQ

Q: How does the Starwood crafting mechanic affect item durability? A: The Starwood crafting mechanic allows items to have similar damage output regardless of skill levels between 70 and 100. However, lower skill levels result in reduced durability.

Q: Can I rely on a crafting skill level of 70 for self-sufficiency? A: While a skill level of 70 provides flexibility and opportunities for self-sufficiency, it is important to note the diminishing returns and potential quality issues associated with lower skill levels.

Q: How can I maintain a positive reputation as a crafting merchant? A: Transparency and honesty are crucial. Clearly state the skill level used in crafting when selling items with reduced durability. Prioritize customer expectations to build trust and maintain a positive reputation.

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