Set up Shooter AI in Invector AI Template

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Set up Shooter AI in Invector AI Template

Table of Contents:

  1. Introduction 1.1 AI Controllers 1.2 Setting up Enemy Tags and Lair
  2. Setting up the Shooter AI 2.1 Creating a Detection System 2.2 Adding a Shooter Manager and Head Track 2.3 Setting up the Eyes as a Detection Point 2.4 Assigning Layer and Tags for Target Detection 2.5 Applying Damage to the Target 2.6 Adding a Shooter Weapon to the Character 2.7 Aligning the Weapon in the Character's Hand
  3. Conclusion

Setting up the Shooter AI

In this section, we will guide You through the process of setting up the Shooter AI in your game. The Shooter AI is responsible for detecting and attacking enemies using a ranged weapon.

Creating a Detection System

To begin, we need to Create a detection system for the Shooter AI. This will allow it to identify and track its targets. Start by accessing the Shooter AI's head bone and create an "eyes" detection point. This point will serve as the AI's field of vision. Make sure to assign the appropriate visuals to the detection point so that it can accurately identify targets.

Adding a Shooter Manager and Head Track

Next, add a Shooter Manager and Head Track to the AI. These components will handle the overall behavior of the Shooter AI, including aiming and tracking the target.

Setting up the Eyes as a Detection Point

Now, assign the previously created "eyes" detection point to the Shooter AI's detection point. This will enable the AI to use its field of vision to detect enemies.

Assigning Layer and Tags for Target Detection

To detect the enemy, assign the appropriate layer and tags to the target. This will allow the Shooter AI to identify and differentiate between enemies and other objects in the game environment.

Applying Damage to the Target

In order for the Shooter AI to be effective, it needs to be able to Apply damage to its target. To do this, navigate to the Shooter Manager and add a damage layer. Additionally, add the player as the target for the AI's attacks.

Adding a Shooter Weapon to the Character

Now, it's time to equip the Shooter AI with a ranged weapon. Using the provided prefabs, choose a weapon that suits your needs. Once selected, replace the renderer of the weapon's object and customize the 3D model accordingly.

Aligning the Weapon in the Character's HAND

To ensure that the weapon is held correctly by the AI, create an empty handler in the right hand of the character. Assign the chosen weapon to the handler and reset its transform and rotation. This will Align the weapon properly.

Conclusion

In conclusion, setting up the Shooter AI requires creating a detection system, adding a Shooter Manager and Head Track, setting up the eyes as a detection point, assigning layer and tags for target detection, applying damage to the target, adding a shooter weapon to the character, and aligning the weapon in the character's hand. These steps are essential for creating an efficient and effective Shooter AI in your game.

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