Set Up Your Advanced Enemy AI with Deathmatch AI Kit

Set Up Your Advanced Enemy AI with Deathmatch AI Kit

Table of Contents:

  1. Introduction
  2. Importing Assets
  3. Setting up a Deathmatch Scene
  4. Setting up a New Deathmatch Agent
  5. Creating a Basic Scene
  6. Adding the Deathmatch AI Kit to an AI Agent
  7. Adding Weapons to the AI Agent
  8. Configuring the Deathmatch Specific Portion
  9. Specifying Waypoints for the AI Agent
  10. Finalizing the Behavior Tree and Testing the AI Agent

Introduction

The Deathmatch AI Kit is an add-on that provides a set of behavior trees and tasks designed to eliminate enemy targets. This article will guide You through the process of setting up the Deathmatch AI Kit, importing assets, creating a deathmatch scene, setting up a new deathmatch agent, and using the AI kit in your own scenes.

Importing Assets

Before you can start using the Deathmatch AI Kit, you need to import certain assets into your project. These assets include Behavior Designer, Behavior Designer Movement Pack, Ultimate Character Controller, First Person Controller, Third Person Controller, and the Behavior Designer and Ultimate Character Controller Integration Package. This article will walk you through the steps to import these assets and set up your project correctly.

Setting up a Deathmatch Scene

If you want to Create a deathmatch-specific scene, the Deathmatch AI Kit provides a demo scene that includes a scoreboard, different teams, and other elements typically found in a deathmatch game. This section will explain how to set up the demo scene and customize it to your specific requirements.

Setting up a New Deathmatch Agent

In most cases, you'll want to use the advanced behavior tree provided by the Deathmatch AI Kit in your own enemy AI. This section will guide you through the process of integrating the deathmatch AI into your own scene, using an existing character or creating a new one. We'll cover how to set up the character to be controlled by an AI agent and how to build the behavior tree for the agent.

Creating a Basic Scene

For those not interested in a deathmatch-specific scene, this section will explain how to use the Deathmatch AI Kit to enhance enemy AI behaviors in your own scenes. We'll cover the setup process and how to customize the behavior tree to suit your needs.

Adding the Deathmatch AI Kit to an AI Agent

Once you've set up your scene and character, you can add the Deathmatch AI Kit to your AI agent. This section will explain how to do this, including adding the required components and configuring the behavior tree.

Adding Weapons to the AI Agent

To make your AI agent more effective in combat, you can add weapons to their arsenal. This section will walk you through the process of adding weapons to your AI agent, configuring the available weapon types, and making them aware of the new weapons.

Configuring the Deathmatch Specific Portion

The Deathmatch AI Kit includes a Deathmatch Agent component that contains settings for the deathmatch scene. This section will explain how to configure the Deathmatch Agent component, including selecting a weapon and specifying enemy and character layers.

Specifying Waypoints for the AI Agent

In order for your AI agent to navigate the scene, you need to specify waypoints for them to move between. This section will guide you through the process of adding and positioning waypoints and ensuring they are properly linked to the behavior tree.

Finalizing the Behavior Tree and Testing the AI Agent

Once all the setup is complete, you can finalize the behavior tree for your AI agent and test its functionality. This section will cover any remaining details and provide guidance on how to test and iterate on your AI agent.

Conclusion

The Deathmatch AI Kit provides a robust set of tools for implementing advanced enemy AI in your game. By following the steps outlined in this article, you'll be able to set up the AI kit, import assets, create a deathmatch scene, and integrate the AI into your own scenes. With the Deathmatch AI Kit, your game's enemy AI will be more intelligent and challenging, enhancing the overall gameplay experience.

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