The Ultimate Undertale Mystery Unraveled
Table of Contents
- Introduction
- Frisk's Backstory
- Frisk as a Blank Slate
- Controlling Frisk's Decisions
- Becoming the Ambassador to Humanity
- Staying with Toriel or Having Places to Be
- The Implications of Leaving Everyone Behind
- The Genocide Route and Frisk's Fate
- The Four Potential Endings
- The Happy Ending and Contentment
Introduction
In this article, we will explore the fascinating character of Frisk in the popular game Undertale. Frisk is a unique character in that they act as a blank slate for players to project themselves onto. We will Delve into Frisk's backstory and examine the implications of the various choices players can make throughout the game. Join me as we uncover the fate of Frisk and unravel the different endings that await them.
Frisk's Backstory
Frisk's backstory is a mystery that is left up to interpretation. From the moment they fall on the ground and encounter Flowey, we have no knowledge of what led them to that point. It is unclear why Frisk climbed Mount Everest or what their motives were. The lack of a defined backstory allows players to project themselves onto Frisk, making them a vessel for our own choices and experiences.
Frisk as a Blank Slate
Frisk's expression throughout the game remains unchanged, regardless of the situation they find themselves in. This underwhelming expression and lack of emotion allow players to fill in the gaps with their own feelings and reactions. Frisk becomes a vessel for our own moral choices, backstory, and purpose within the game. This aspect of Frisk's character makes them relatable and allows players to Shape their Journey.
Controlling Frisk's Decisions
Undertale is a game that offers players the ability to make choices that significantly impact the story. We have control over the path that Frisk takes and the resolutions they encounter. Our decisions determine whether Frisk becomes the ambassador to humanity or remains with Toriel and their monster friends. These choices shape Frisk's destiny and the outcomes they experience.
Becoming the Ambassador to Humanity
One of the choices presented to players is whether Frisk should become the ambassador to humanity. This option holds the potential for restoring peace between humans and monsters. Saying yes to this role suggests that Frisk possesses exceptional qualities and abilities. Sending someone who won't Incite fear in humans, like Papyrus, is a more practical choice. Our decision here determines the prospects for a peaceful future for both monsters and Frisk.
Staying with Toriel or Having Places to Be
Players are also given the choice of staying with Toriel or having places to be. Opting to stay results in an ending where Frisk is seen peacefully asleep within Toriel's home, enjoying a slice of butterscotch and cinnamon pie. Choosing to have places to be shows a picture of Frisk standing amongst their friends, implying that it's a memento they kept before leaving the company of monsters. This decision shapes Frisk's backstory and their reasons for climbing Mount Everest.
The Implications of Leaving Everyone Behind
Leaving everyone behind, including Toriel and the other monsters, raises several questions about Frisk's future. Will they become lost and Wander into Mount Everest, or were they simply a vacationing child who went missing? The possibilities are endless, and this decision allows players to shape Frisk's journey even further. It also elicits a Sense of sadness and longing for the characters left behind.
The Genocide Route and Frisk's Fate
If players choose to go down the Genocide route, Frisk's fate takes a dark turn. The genocide path is the only time players lose their ability to choose Frisk's actions. The player's control is overridden, and Frisk becomes a puppet of the Fallen Human. This serves as a punishment for embarking on a path of misery and suffering, only to Seek a secret ending or a better resolution. Frisk's fate is ultimately in our hands, and the consequences are dire.
The Four Potential Endings
Depending on our choices throughout the game, there are four potential endings. Overstaying rhetorical or leaving, combined with completing or not completing the genocide route, determines Frisk's ultimate fate. The happiest ending occurs when we complete the Pacifist route without killing anyone. Frisk then enjoys a peaceful life with their newfound monster friends, free from the burden of past misdeeds. The other endings offer different resolutions, each with its own implications.
The Happy Ending and Contentment
The Pacifist route's message in Undertale is clear: be content with what we have achieved. Seeking more or going on a killing spree only leads to a worse outcome. The game encourages us to accept that Frisk's peaceful life with the monsters is the best ending. It invites us to appreciate the story and the characters presented to us. The true essence of Undertale lies in finding contentment and realizing that the journey is more important than the destination.
In conclusion, Frisk's journey in Undertale allows players to shape their destiny and experience different outcomes. The game's emphasis on choices and the consequences they entail adds depth and complexity to the character. Frisk's fate ultimately relies on our decisions and the paths we choose. Whether we seek the happiest ending or explore darker routes, Undertale reminds us of the importance of contentment and the power of our choices.