Ultimate Cardfight!! Vanguard Deck Profile

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Ultimate Cardfight!! Vanguard Deck Profile

Table of Contents:

  1. Introduction
  2. The Grade 3 Units
  3. The Grade 2 Units
  4. The Grade 1 Units
  5. The Triggers
  6. G Zone Composition
  7. The Importance of Counter Blasts
  8. Strategic Card Selection
  9. Matchup Considerations
  10. Conclusion

An Updated 7seas Deck Profile for Card Fighters

Hey there, card fighters! Ryan here from Bagger Central, and today I'm excited to bring You an updated deck profile for the 7seas deck with a new 16-card G Zone. In this article, we'll dive into the different units and triggers that make up this powerful deck, as well as discuss the strategic considerations and matchup options. So, grab your cards and let's get started!

The Grade 3 Units

The backbone of the 7seas deck lies in its Grade 3 units. One of the key units in this deck is "Yearning for Lord of the Seven Seas, Nightmist." This card serves as the main boss unit, providing versatility and powerful plays. With its Break Ride ability, you can choose to either stay low on damage and focus on your strides, or unleash a superior Break Ride play for some massive hits. Additionally, Nightmist has a superior ride skill from the drop zone, further adding to its flexibility and strategic options.

Another important Grade 3 unit in this deck is the "Seven Seas Sage, Plague." While not the main boss, Plague serves as a reliable backup option. Its on-place skill allows you to pick any card from the drop zone and call it to the field, providing valuable pluses and potential extra attackers. Though Plague does die at the end of the turn, the AdVantage gained from its skill makes it a worthwhile inclusion.

The Grade 2 Units

Moving on to the Grade 2 units, we have "Ruin Shade" and "Switch Doctor of the Rotten Sea, Negra". Ruin Shade is crucial for milling cards as early and as fast as possible. With its 11k power, it can also serve as a decent attacker on its own. As for Switch Doctor Negra, three copies of this card provide a good balance. Its ability to be played from HAND allows for additional milling options, and its synergy with Ruin Shade creates a strong Familia engine. While running four copies of Switch Doctor would be ideal, space constraints in the deck make three a reasonable number.

We also have "Skeleton Cannoneer", a valuable Grade 2 unit for pinpoint retire effects and drawing cards. Its cost is minimal, requiring a simple counterblast to retire one of your opponent's units while plussing yourself. Two copies of "Seven Seas Master Swordsman, Slash Shade" round out the Grade 2 lineup, providing multi-attacks and the ability to solidify your board against specific match-ups like Diablo.

The Grade 1 Units

In the Grade 1 units, we have "Waterspout Djinn". This counterblast-heavy deck benefits from the low damage potential of Waterspout Djinn, enabling you to efficiently use your resources. With only one counterblast required, you can conserve your counterblasts for more crucial plays. Additionally, running four perfect guards ensures sufficient defense and on-flip abilities.

Other Grade 1 units include "Tommy the Ghostie Brothers" and "Dancing Cutlass". Tommy serves as pseudo-Stride fodder, essential for getting into your stride plays as often as possible. Three copies of Dancing Cutlass provide additional pluses and flexibility in the deck. While running four copies would be preferred, limited space forces a compromise.

Two copies of "Seven Seas Marquis, Marc" are included for their ability to provide permanent units on the board and fix columns when necessary. These units synergize well with other cards in the deck, such as Skeleton Cannoneer or specific 9k attackers, to Create optimal power levels.

The Triggers

In terms of triggers, this aggressive deck benefits from a combination of critical and draw triggers. Running 12 critical triggers allows you to put the pressure on your opponent, especially with your high-powered rear-guards and vanguard swings. Among the critical triggers, "Rough Seas Banshee" is an excellent choice for its potential free pluses when milled or used as a guard early in the game.

Additionally, four heal triggers are included to ensure a G-card for healing purposes. While it may seem counterintuitive for an aggressive deck, the extra damage taken due to heals is reasonably manageable in the Current game state.

G Zone Composition

The 16-card G Zone in this 7seas deck offers a wealth of options for various situations. Four copies of "Nightmist" in the G Zone provide consistency and allow for flexibility in stride plays. This card's skill enables the calling of two units from the drop zone for a mere counterblast of one.

Another valuable inclusion in the G Zone is "Knight of the Abyss, Blueheart." This card is especially useful in matchups with stun units, as it allows you to reset your board with new units from the drop zone.

When it comes to G Guardians, two copies of "Eclipse Dragonhulk, Deep Corpse Dragon" provide an extra 5k shield when there is insufficient decking up early in the game. "Dark Element, Dismal" acts as a versatile G Guardian, stopping lower plays and providing a generic 15k guard.

The Importance of Counter Blasts

Counter blasts are a crucial resource in this deck, and it is essential to manage them effectively. With a counterblast-heavy deck like 7seas, proper planning is necessary to ensure you have enough resources for the key plays and strategies. By staying at a low damage count and using counter blasts sparingly, you can maximize your overall card advantage.

Strategic Card Selection

Selecting the right cards for your deck is vital in any card game, and this remains true for 7seas. The inclusion of specific units, triggers, and G Zone cards will depend on your personal play style and the local meta. It is crucial to experiment with different combinations and evaluate the effectiveness of each card in various match-ups. Flexibility is key in adapting your deck to different opponents and strategies.

Matchup Considerations

When playing the 7seas deck, it is essential to consider the specific match-up and adjust your strategy accordingly. Understanding your opponent's deck and its strengths and weaknesses will allow you to make better decisions during the game. Against Diablo, for example, utilizing units like "Knight Rose" or "Skeleton Cannoneer" can provide a significant advantage.

Conclusion

In conclusion, the 7seas deck offers plenty of options for aggressive plays and strategic decision-making. With its powerful Grade 3 units, efficient milling engine, and synergy between various cards, this deck provides players with a versatile and formidable playstyle. Finding the right balance of grade units, triggers, and G Zone selection is key to maximize the deck's potential. So, Gather your crew and set sail with the 7seas deck!

Highlights:

  • The Grade 3 units, "Yearning for Lord of the Seven Seas, Nightmist" and "Seven Seas Sage, Plague", provide versatility and valuable pluses.
  • The Grade 2 units, "Ruin Shade" and "Switch Doctor of the Rotten Sea, Negra", enable efficient milling and Familia plays.
  • "Skeleton Cannoneer" offers pinpoint retire effects and drawing cards, while "Seven Seas Master Swordsman, Slash Shade" provides multi-attacks.
  • "Waterspout Djinn" helps conserve counterblasts, while "Tommy the Ghostie Brothers" and "Dancing Cutlass" contribute to stride plays and pluses.
  • The combination of critical and draw triggers, along with heal triggers, provides offensive pressure and healing options.
  • The G Zone composition offers various options for stride plays and defensive maneuvers.
  • Managing counter blasts is crucial for effective resource management.
  • Strategic card selection and matchup considerations play a vital role in maximizing the deck's potential.

FAQ:

Q: How many Grade 3 units should I include in my 7seas deck? A: The deck typically runs four copies of "Yearning for Lord of the Seven Seas, Nightmist" as the main boss unit.

Q: Can I run more than three copies of "Switch Doctor of the Rotten Sea, Negra"? A: It's possible to run four copies if space allows, but three is still a reasonable number due to the deck's focus on milling with "Ruin Shade".

Q: Why are there only two copies of "Seven Seas Marquis, Marc" in the deck? A: Space constraints limit the number of copies, but two serve the purpose of providing permanent units and fixing columns.

Q: How many critical triggers should I include in my 7seas deck? A: Running 12 critical triggers is recommended for an aggressive playing style.

Q: How do I effectively manage my counter blasts in a counterblast-heavy deck? A: It's crucial to plan out your plays and conserve counterblasts whenever possible. Staying at low damage helps with resource management.

Q: How can I adapt the 7seas deck to different matchups? A: Understanding your opponent's deck and its strengths and weaknesses will allow you to make better decisions during the game. Utilize specific units and plays that exploit your opponent's vulnerabilities.

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