Unbelievable Magic: A.I. Created Cards Rated!

Unbelievable Magic: A.I. Created Cards Rated!

Table of Contents:

  1. Introduction
  2. Rise of the Eldrazi
  3. Bulwark Hierarchic Conditioner
  4. Grizzly Presence
  5. Even Combatant
  6. Mitchell Sojourners
  7. Diminish
  8. Rakdos Octopus
  9. Geist Flame and Transfer
  10. Burning Seed
  11. Silt Crawler
  12. Primus Whirlwind
  13. Fairy Tale Pillage
  14. Nightmare Engine
  15. Vessel of Glory
  16. Conclusion

Article

Introduction Welcome back to the channel! In today's video, we will be reviewing and rating a set of artificial intelligence-generated Magic cards. These cards have been created using Urza's AI, and we will be using a rating scale of 0 to 10, with 0 being absolutely unplayable and 10 being a massive bomb. So without further ado, let's dive into the first card!

1. Rise of the Eldrazi The first card we have is "Rise of the Eldrazi." This green instant card costs three mana to cast and gives you two options: temporarily buffing all your creatures with +1/+1 until end of turn or destroying target creature with flying. While it's interesting to see a +1/+1 buff in green, this card is not particularly powerful and is likely to be a sideboard card at best. On the rating scale, I would give it a 3 out of 10 for playability.

2. Bulwark Hierarchic Conditioner Next up is "Bulwark Hierarchic Conditioner," a four-drop blue zombie wizard with flying. Its ability allows you to sacrifice it and give target creature -2/-0 until end of turn. While having a flying creature is decent, the high mana cost for its ability makes it underwhelming. Additionally, the fact that you need to pay three mana to activate the ability makes it even less appealing. Overall, I would rate this card a 1 out of 10.

3. Grizzly Presence Moving on to "Grizzly Presence," a one black instant card that is devoid of color. This means it has no color identity and can be played in any deck. The effect of this card is to draw a card, but for four mana, it is not a very efficient card draw option. I would rate this card a 1 out of 10.

4. Even Combatant Now let's take a look at "Even Combatant," a one white bird soldier with flying. This card has decent stats for its cost and also grants +1/+1 to a target creature when it enters the battlefield. While this card might find some use in limited formats, it is unlikely to see play in constructed formats. I would rate it a 5 or 6 out of 10.

5. Mitchell Sojourners Next up is "Mitchell Sojourners," a one blue human advisor with tap abilities. This creature allows you to tap and draw a card, giving you an additional card advantage each turn. While it is easily killed, it can still provide value by drawing you extra cards if left unanswered. I would rate this card an 8 out of 10.

6. Diminish Moving on to "Diminish," a one blue instant card that can exile a creature with power two or less. This type of removal is not typical for blue, as we would usually see it in white or black. However, being in blue gives it a slightly higher rating. I would rate this card a 4 out of 10.

7. Rakdos Octopus Now let's discuss "Rakdos Octopus," a five-drop blue creature card. This card's ability is quite confusing and seems to have some unclear rules interactions. It requires the Octopus to be blocked, deal damage to a player, and then be sacrificed to deal damage to all creatures blocking it. Unfortunately, I don't see any practical use for this ability, making it a very weak card. I would rate it a 1 out of 10.

8. Geist Flame and Transfer Moving on to "Geist Flame and Transfer," a three-drop red spirit creature. This card has an interesting ability where you flip a coin, and if you lose the flip, you gain control of target creature for as long as you control Geist Flame and Transfer. This ability can provide some unexpected twists and turns in a game, making it a decent card. I would rate it a 5 out of 10.

9. Burning Seed Let's take a look at "Burning Seed," a two-drop red sorcery card. It deals three damage to any target but has a condition that you must control a creature with power four or greater. While this card has potential in decks that focus on large creatures, it falls short due to its conditional nature. I would rate it a 1 out of 10.

10. Silt Crawler Next, we have "Silt Crawler," a five-drop blue zombie creature. This card has flash and can tap target creature an opponent controls when it enters the battlefield. This ability can be used to either tap down a threatening attacker or to create an opening for your own creatures. Overall, I would rate it a 5 out of 10.

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