Unlocking the World's Hardest Game: AI and More Levels
Table of Contents
- Introduction
- Making Programs More Accessible
- The Idea of Using Unity and Steam
- Discovering GitHub Pages
- The Evolution of Levels
- 5.1 The First Level
- 5.2 The Second Level
- 5.3 The Third Level
- 5.4 The Fourth Level
- 5.5 The Fifth Level
- Conclusion
- Celebrating 200 Subscribers
- Future Plans for More Levels
Introduction
In this article, we will explore the journey of a content creator who seeks to make their programs more accessible to their audience. We will delve into the challenges faced, the various solutions considered, and the evolution of different levels in a Game. Additionally, we will discuss the celebration of reaching 200 subscribers and the potential for creating more levels in the future.
Making Programs More Accessible
The content creator realizes that running their programs requires several steps for their audience. They ponder upon the idea of making the process easier, leading them to explore different options. Initially, they consider creating the game and AI in Unity and releasing it on platforms like Steam. However, this idea proves to be time-consuming and costly. They then come across GitHub Pages, a free website hosting service, and find it to be a viable solution. By rewriting the code in JavaScript and utilizing GitHub Pages, the content creator can now provide their audience with a simple link to run the programs.
The Idea of Using Unity and Steam
At first, the content creator contemplates the idea of using Unity and releasing the game on Steam. However, they soon realize that this approach would require them to rewrite the code and learn how to use Unity and C#. Moreover, the cost of releasing a game on Steam proves to be a hindrance. Hence, they discard this idea, considering it to be both time-consuming and unfeasible.
Discovering GitHub Pages
The content creator stumbles upon GitHub Pages, a platform that allows them to host a website for free. Intrigued by this discovery, they decide to rewrite their code in JavaScript to make their programs more accessible. Although they admit to having limited experience with JavaScript, they are determined to figure it out. GitHub Pages provides a simple and cost-effective solution for the content creator, allowing them to share their programs with a wider audience.
The Evolution of Levels
5.1 The First Level
The first challenge the content creator faces is designing the next level of their game. They take pride in the collision detection mechanics and express their satisfaction with the outcome. The main difference in this level is the requirement to Collect a coin before winning. Although they find this level relatively simple, they acknowledge the possibility of implementing a better strategy for the AI.
5.2 The Second Level
In the second level, the content creator introduces a new element: dots that follow a specific path instead of bouncing around. While implementing this feature is not particularly challenging, they Notice an interesting behavior. The dots move at exactly the same speed, remaining equidistant from each other. The content creator marvels at the possibilities enabled by technology.
5.3 The Third Level
The third level proves to be more complex for the AI to learn due to its requirement for patience. Players must wait for the gap to reach the top left before proceeding. Once they have reached the coin, they must wait again for the gap to come back around. The content creator acknowledges the impatience of the AI and empathizes with their struggle to wait.
5.4 The Fourth Level
In the fourth level, the content creator introduces the concept of doing nothing for a period. This level highlights the content creator's humor, as they express amusement at the AI's repetitive self-destruction while waiting for the right moment to continue. Eventually, the AI successfully navigates the level and proceeds to the next challenge.
5.5 The Fifth Level
The fifth and final level designed by the content creator tests the skills of the AI. It appears simple due to its small size, but the AI's impatience causes difficulties. Waiting for specific moments becomes crucial, adding an extra layer of challenge to overcome. Despite the initial belief that this level would be easy to learn, the content creator realizes the AI's lack of patience hinders their progress.
Conclusion
In conclusion, the content creator's journey involves making their programs more accessible, discovering the benefits of GitHub Pages, and evolving different levels in their game. By utilizing JavaScript and GitHub Pages, they simplify the process for their audience. Additionally, they celebrate reaching 200 subscribers and express their willingness to create more levels in the future.
Celebrating 200 Subscribers
The content creator happily announces that their Channel has reached 200 subscribers. Although they missed the milestones of 100k and 200k due to being asleep, they express excitement for the next milestone of 250k subscribers. With determination and late-night dedication, they promise to celebrate this achievement and continue creating engaging content for their growing audience.
Future Plans for More Levels
While acknowledging the hunger of their audience for more levels, the content creator contemplates the possibility of creating additional levels. They mention that although creating the entire game with its multiple levels is a daunting task, they are open to adding more levels periodically. These levels will serve as a background series to their channel, providing additional content alongside their other projects. The content creator encourages their audience to share their thoughts and suggests trying out the existing levels before considering new ones.
Highlights:
- Content creator seeks to make their programs more accessible
- Exploring the idea of using Unity and Steam for game development
- Discovery of GitHub Pages as a free and convenient hosting solution
- The evolution of different levels in the game, each with its challenges and strategies
- Celebrating the milestone of 200 subscribers
- Considering future plans for creating more levels
FAQ
Q: How can I access the content creator's programs now?
A: The content creator has Simplified the process by utilizing GitHub Pages. You can now simply click on a link to run the programs.
Q: Will the content creator be creating more levels in the future?
A: While the creation of the entire game is unlikely, the content creator is open to adding more levels periodically. They encourage their audience to share their thoughts and enjoy the existing levels.