Breaking News: 30 Epic New YGO Cards Revealed!
Table of Contents
- Introduction
- Mech Night Avram: A Level 4 Monster
- World Legacy Nightmare: A Field Spell Card for the Troy Bear Link Monsters
- World Legacy Echo: A Counter Trap Card
- World Legacy Awakening: A Trap Card for Link Summoning During Your Opponent's Turn
- Limb Encode: A Trap Card for Special Summoning Code Talker Monsters
- Cyber Soul Cyclone: A Quick Play Spell Card for Destroying Opponent's Link Monsters
- Shaky Washy: A HAND Trap with Necrovalley-like Effect
- Altar Geese Pick: A Card for Searching Altar Geese Monsters
- Trick Star Bouquet: A Spell Card for Increasing Attack
- Trick Star Delphine DM: A Link 3 Monster with a Specific Effect
- Altar Geese Mu Left: An Altar Geese Trap Card for Protection
- Watch Cat: A Hand Trap for Special Summoning and Setting Continuous Spell Cards
- Dark Lord Divinity: A Trap Card for Negating Effects and Gaining Life Points
- Link Streamer: A Cybers Card for Special Summoning Tokens
- Prompt Horn: A Cybers Card for Special Summoning Cybers Normal Monsters
- Trans Familiar: A Monster for Moving Monsters to Different Zones
- Designator from the Grave: A Spell Card for Negating Monster Effects
- World Legacy End: A Continuous Spell Card for Special Summoning World Legacy Monsters
- Stare Down: A Continuous Spell Card for Manipulating Monster Zones
- Pinch Size Priest He Daruma: A Link Monster for Fire Beast Warrior Decks
- Index: A Spell Card for Drawing Cards and Banishing from Graveyard
- Ruthless Drop Off: A Counter Trap Card for Banishing Opponent's Cards
- Shrub Serpent: A Monster for Special Summoning from Deck or Extra Deck
- Mom and Maki: A Card for Discarding and Drawing Cards, and Returning Monsters to Hand
- Boy Cotton: A Level 4 Monster with High Defense
- Rapid Red-Haired Mare: A Level 5 Monster for Special Summoning and Direct Attacks
- Selective Reborn: A Monster Reborn Card with a Random Selection
Mech Night Avram: A Level 4 Monster
Mech Night Avram is a level 4 monster with moderate attack stats. As a normal monster, it doesn't have any special effects or abilities that make it stand out. While it may not be particularly impressive on its own, it can still serve as a reliable beater in certain decks or situations.
World Legacy Nightmare: A Field Spell Card for the Troy Bear Link Monsters
World Legacy Nightmare is a field spell card specifically designed for the Troy Bear link monsters. Its first effect reduces the battle damage You would take from linked monsters to 0. While this may initially seem beneficial, it doesn't offer much strategic AdVantage in most scenarios. The Second effect allows you to move a Troy Muir monster to another monster zone or swap the positions of two Troy Mare monsters in the main monster zones. This effect has potential, especially when combined with other powerful field spell cards, but on its own, World Legacy Nightmare falls short of being a highly sought-after card.
World Legacy Echo: A Counter Trap Card
World Legacy Echo is a counter trap card with a useful effect. When activated, it allows you to negate the effect of a spell, trap, or monster if you control a Link Monster and then destroy that card. The ability to negate a wide range of opponent's cards can be incredibly powerful and can provide a significant advantage in battles. However, the activation requirement for World Legacy Echo is rather specific, as you need to have a Link Monster on your field. This limits its usefulness in decks that don't heavily rely on Link Monsters. Nonetheless, for decks that do incorporate Link Monsters, World Legacy Echo can be an effective defensive option.
World Legacy Awakening: A Trap Card for Link Summoning During Your Opponent's Turn
World Legacy Awakening is a trap card that grants the ability to perform a Link Summon during your opponent's turn. This card is particularly significant because there are very few trap cards that enable you to perform special summons during your opponent's turn. In the past, trap cards with similar effects were primarily used in gimmick decks. However, World Legacy Awakening fills a gap by offering this capability to a wider range of decks, making it more versatile and potentially viable in competitive play. The ability to surprise your opponent with a well-timed Link Summon can disrupt their strategies and put you at an advantage.
Limb Encode: A Trap Card for Special Summoning Code Talker Monsters
Limb Encode is a trap card with a unique effect that revolves around Code Talker monsters. When activated, it allows you to special summon a Code Talker monster from your Extra Deck by simply having a specific number of Cyberse monsters in your graveyard. The number of Cyberse monsters determines the counters the card gains, which must be removed during the end phase to maintain its effect. Initially, this card may seem limited to Cyberse decks, but considering that a significant portion of linked monsters are Cyberse Type, it can be utilized in various decks. The ability to directly summon a monster from the Extra Deck can be a valuable resource, particularly when used in combination with other powerful strategies, such as creating easy Link-4 monsters.
Cyber Soul Cyclone: A Quick Play Spell Card for Destroying Opponent's Link Monsters
Cyber Soul Cyclone is a Quick Play spell card with a somewhat convoluted effect. It allows you to banish a Link Monster from your graveyard to destroy an opponent's Link Monster with the same number of arrows. Additionally, if the card banished from your graveyard was Cyberse-type, you can also destroy a face-up spell or trap card your opponent controls. This card appears to be specifically designed to counter and disrupt Link Monster strategies. While it may seem like a useful card at first glance, its convoluted activation requirement and limited range of targets (specifically Link Monsters) make it less appealing when compared to other spell or trap cards that offer broader removal options. Cyber Soul Cyclone may find its place as a niche card in certain decks, but its overall usefulness is somewhat limited.
Shaky Washy: A Hand Trap with Necrovalley-like Effect
Shaky Washy is a hand trap that shares similarities with popular cards like Ghost Ogre & Snow Rabbit and Ash Blossom & Joyous Spring. Its effect functions similarly to Necrovalley in that it can negate the activation of any card that attempts to move a card from the graveyard to another location, such as special summoning it or adding it to the hand. Given the prominence of decks that heavily rely on graveyard manipulation, Shaky Washy can be a valuable tool for disrupting your opponent's strategies. Its status as a tuner also makes it compatible with other ghost hand traps and opens up additional options for combo plays, particularly in decks centered around Synchro Summoning.