Master Adobe Illustrator: Kobe Bryant Face Portraits Tutorial
Table of Contents
- Introduction
- Setting up the Canvas
- Tracing the Sketch
- Converting the Sketch to a Template
- Creating the Outline
- Drawing the Face
- Starting with One Side of the Face
- Overlapping Lines with the Pen Tool
- Using the Shape Builder Tool
- Drawing the Ear
- Tapering the Strokes and Mirroring the Head
- Adding Curvature to the Ear
- Tapering Strokes with the Width Tool
- Mirroring the Head
- Creating the Eyes, Nose, and Ears
- Using the Pen and Ellipse Tools
- Tapering Lines with the Width Tool
- Mirroring the Eyes
- Completing the Face Outline
- Filling in the Nostril Area
- Creating the Neckline
- Adding Shadows
- Creating a Shadow Outline
- Indicating Shadow Placements
- Closing Off Shapes
- Adding Shadow Line
- Adding Base Colors
- Creating a Color Layer
- Duplicating Shapes and Uniting Them
- Giving the Illustration a Soft Brown Color
- Adding White to the Eyes and Mouth
- Applying Shadows
- Copying Shadow Shapes to the Color Layer
- Changing Shapes to Darker Skin Tone
- Hiding or Deleting the Shadow Outline Layer
- Applying Facial Hair
- Creating a Temporary Layer
- Drawing the Facial Hair Shape
- Creating a Compound Path
- Moving the Facial Hair Shape to the Color Layer
- Filling the Shape with Black and Dimmed Opacity
- Conclusion
How to Create a Vector Illustration of Kobe Bryant using Adobe Illustrator
In this tutorial, we will learn how to Create a vector illustration of Kobe Bryant using Adobe Illustrator. We will start by setting up the canvas and importing the sketch. Then, we will Trace the sketch to create the outline of the face. Next, we will draw the features of the face, such as the eyes, nose, and ears. After completing the face outline, we will add shadows to give depth to the illustration. Following that, we will add base colors to the illustration and Apply shadows to create a realistic skin tone. Finally, we will add facial hair to enhance the likeness of Kobe Bryant. By the end of this tutorial, You will have a symmetrical vector portrait of Kobe Bryant in Adobe Illustrator.
1. Introduction
Welcome to this tutorial on creating a vector illustration of Kobe Bryant. In this tutorial, we will walk through the step-by-step process of creating a vector portrait using Adobe Illustrator. Whether you're a beginner or an experienced user, this tutorial will provide you with the skills and techniques necessary to create a realistic and detailed illustration.
2. Setting up the Canvas
To start, open Adobe Illustrator and create a new canvas with a size of 1080 by 1080 pixels. This canvas size will provide enough room for the detailed illustration. Import the sketch of Kobe Bryant that you wish to use as a reference for the illustration.
3. Tracing the Sketch
Converting the Sketch to a Template
To make our sketch a reference for tracing, select the sketch layer and lock it. Create a new layer above the sketch layer and name it "Outline". This layer will be used for drawing the outline of the illustration.
Creating the Outline
Using the Pen Tool and basic shapes, start tracing the character's face. It's helpful to begin with one side of the face since the image is symmetrical. Make sure to overlap the lines when using the Pen Tool to easily select and edit them later. Use the Shape Builder Tool to delete any overlapping lines and join separated lines using the Join command or the shortcut Ctrl+J (Windows) or Command+J (Mac).
4. Drawing the Face
Starting with One Side of the Face
To ensure symmetry, start drawing only one side of the face. Once completed, the side can be mirrored to create the other half. This method saves time and ensures accuracy in the symmetry of the illustration.
Overlapping Lines with the Pen Tool
When using the Pen Tool, it is important to overlap all lines to create closed shapes. This allows for easier selection and manipulation of the shapes later on. Overlapping lines also ensure accurate joining when using the Shape Builder Tool.
Using the Shape Builder Tool
The Shape Builder Tool is a powerful tool for creating and manipulating shapes. By selecting overlapping lines and clicking on them with the Shape Builder Tool, you can merge or delete portions of the shape. This tool is especially useful for creating smooth curves and eliminating unnecessary lines.
Drawing the Ear
To draw the ear, start with an ellipse shape using the Ellipse Tool. Adjust the rotation as necessary. Use the Shape Builder Tool to delete the line inside the face and Continue drawing the inside of the ear. To create curved strokes, use the Curvature Tool and click and drag to achieve the desired curve. Taper the strokes using the Width Tool and adjust the stroke thickness in the Stroke panel.
5. Tapering the Strokes and Mirroring the Head
Adding Curvature to the Ear
Make the strokes of the ear more visually interesting by tapering them in. Select the stroke and use the Width Tool (Shift+W) to click and drag different parts of the stroke until you achieve the desired effect. Apply this technique to other parts of the ear as well.
Tapering Strokes with the Width Tool
To create a more organic and dynamic look, taper the strokes of the illustration using the Width Tool. Click and drag different parts of the stroke to increase or decrease its thickness. Experiment with different tapering techniques to find the best look for your illustration.
Mirroring the Head
To create a symmetrical illustration, select all the elements of the left side of the head and use the Reflect Tool. Option-click at the center point on the top of the head to mirror the elements perfectly. Make sure to close off the top and bottom by joining the paths using the Join command or right-click and select Join.
6. Creating the Eyes, Nose, and Ears
Use the Pen Tool and Ellipse Tool to draw the eyes, nose, and ears of the face. Again, remember to overlap lines and shapes to create closed shapes for easy selection and manipulation. Taper the strokes using the Width Tool to add visual interest to the illustration.
Tapering Lines with the Width Tool
Apply the tapering technique to the strokes of the eyes, nose, and ears. Use the Width Tool to adjust the thickness of the strokes by clicking and dragging on different parts of the stroke. Tapering the lines will make the illustration look more refined and polished.
Mirroring the Eyes
To achieve symmetry in the eyes, select all the elements of the left eye and use the Reflect Tool to mirror them to the right side. Remember to join the paths to create one consistent path.
7. Completing the Face Outline
Fill in the nostril area and create the neckline to complete the outline of the face. Use a round shape to close off the outline of the head. Ensure that all shapes are closed, even if it requires tracing back over the main outline. This will help maintain the integrity of the illustration.
8. Adding Shadows
Creating a Shadow Outline
Create a new layer and name it "Shadow Outline". Draw lines on the face to indicate where the shadows will be placed. Close all shapes, even if it means tracing back over the main outline. Since the light source will come from the right side, close off the shadows towards the left side.
Indicating Shadow Placements
Use lines to indicate the placement of shadows on the face. Trace the main outline and the shadow outline to create a seamless transition between the two. Make sure to go over all areas of the face to ensure accurate shadow placement.
Closing Off Shapes
Close all shapes in the shadow outline layer, even if they overlap with the main outline. This will allow for easier selection and manipulation of the shadow shapes later on.
Adding Shadow Line
Underneath the head, draw a shadow line to create depth and dimension. This line will enhance the realistic look of the illustration.
9. Adding Base Colors
Create a new layer and name it "Color" below the "Shadow Outline" layer. Select the main head shape, ear, and neck and drag a color swatch onto the "Color" layer to create duplicates. Hide and lock the other layers for now. Select all the shapes on the "Color" layer and go to the Object menu. Choose "Outline Stroke" to convert the strokes into shapes. Use the Pathfinder tool to unite all the shapes together. Right-click on the image and choose "Release Compound Path" to separate the individual shapes. Delete the outer shape to reveal the individual shapes. Change the gray colors to a soft brown color using premade skin color swatches. Add white to the eyes and mouth to complete the base colors.
10. Applying Shadows
Copy over the shadow shapes from the "Shadow Outline" layer to the "Color" layer. Change the shapes to a darker skin tone using the color palette. Hide or delete the "Shadow Outline" layer since we no longer need it. Apply the same technique to create jaw shadows if they were missed during the initial shadow creation.
11. Applying Facial Hair
Create a new layer and name it "Temporary" for drawing the facial hair. Draw the shape of the facial hair on one side and mirror it to the other side using the Reflect Tool. Unite the shapes using the Shape Builder Tool. Move the facial hair shape to the "Color" layer and fill it with black at a dimmed opacity to create a realistic effect.
12. Conclusion
Congratulations! You have successfully created a symmetrical vector illustration of Kobe Bryant using Adobe Illustrator. This tutorial has covered the step-by-step process of setting up the canvas, tracing the sketch, drawing the face, tapering strokes, adding shadows, applying base colors, and creating facial hair. Experiment with different techniques and have fun creating your own vector illustrations!