Master the Art of Hue Shifting in VRChat!

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Master the Art of Hue Shifting in VRChat!

Table of Contents

  1. Introduction
  2. PC Version: Setting up the Hue Sliders
  3. PC Version: Creating Animation
  4. PC Version: Testing the Animation
  5. Quest Version: Setting up the Materials
  6. Quest Version: Creating Animation
  7. Quest Version: Testing the Animation
  8. Comparison of PC and Quest Versions
  9. Troubleshooting and Tips
  10. Conclusion

Article

Introduction

In this article, we will explore how to Create a PC Quest for Hue sliders. We will look at the step-by-step process for setting up the sliders, creating animations, and testing them. Additionally, we will discuss the differences between the PC and Quest versions and provide troubleshooting tips. So, let's dive in and discover how to harness the power of Hue sliders!

PC Version: Setting up the Hue Sliders

To begin creating your PC Quest for Hue sliders, you first need to find the appropriate material. Click on "Color Adjust" and then select "Hue." This will bring up a little slider that allows you to adjust the hue of your material. However, we won't be tweaking it just yet.

Next, locate your animator and create a new layer. Give it a suitable name, such as "PC Hue." Now, set the weight to one and create a parameter. Make sure it is a float.

PC Version: Creating Animation

With the setup complete, it's time to dive into animation creation. Start by selecting your animator and hitting the Record button. You don't need to create separate animations for each mesh, such as sphere and body; instead, you can handle them all within one animation.

To create a basic animation, drag the slider a little, then go back to zero. For visibility purposes, let's set the animation to five seconds. This will allow us to verify that the animation is working properly. Once You're satisfied with the recording, make a backup just to be safe.

PC Version: Testing the Animation

Now that your animation is recorded, it's time to test it. To do this, you can use a handy tool called Luma. Install and enable Luma by going to "Tools" and clicking on the enable option. Once enabled, click play, and if everything is set up correctly, you should see the desired hue change in your material.

Quest Version: Setting up the Materials

Creating the PC Quest for Hue sliders is slightly different from the PC version. While most of the animator settings remain the same, the materials need to be adjusted specifically for the Quest. In the Quest version, it's best to use the standard light shader.

You may Notice that certain colors appear darker on the Quest. In such cases, you'll need to choose brighter colors to achieve the desired effect. If you don't have a suitable brighter color, you can create a new material and Apply it instead.

Quest Version: Creating Animation

Similar to the PC version, start by creating a new layer in the animator. Name it accordingly, such as "Quest Hue," and set the color to white. Create another float parameter in the parameters menu. Now, proceed to create animations for your materials by selecting the appropriate mesh and adjusting the hue.

Quest Version: Testing the Animation

To test the Quest version animation, we will use the same tool as before, Luma. Enable Luma and click play. Check to see if the color changes occur as intended. Remember that if you encounter any issues with the hair not working properly after uploading, you can fix it manually in the Armature.

Comparison of PC and Quest Versions

Now that we have explored both the PC and Quest versions of the Hue sliders, let's discuss the key differences. The PC version allows for more customization and flexibility, while the Quest version requires adjustments due to the limitations of the hardware. It's important to consider these differences when creating your animations to ensure compatibility.

Troubleshooting and Tips

If you encounter any issues while setting up the Hue sliders or creating animations, here are some troubleshooting tips:

  1. Make sure all parameters and materials are set correctly.
  2. Double-check the unity version and adjust it to match the platform.
  3. Pay Attention to the brightness of colors in the Quest version to achieve the desired effect.
  4. If a certain mesh, like hair, doesn't work after uploading, manually fix it in the Armature.
  5. Always make backups to avoid losing progress.

Conclusion

In conclusion, creating PC Quest Hue sliders can be an exciting endeavor. By following the step-by-step instructions provided in this article, you can successfully set up the sliders, create animations, and test them. Don't forget to consider the differences between the PC and Quest versions and troubleshoot any issues that may arise. So, go ahead and unleash your creativity with the power of Hue sliders!

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