Master the Art of Moonbase Alpha TTS Singing

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Master the Art of Moonbase Alpha TTS Singing

Table of Contents

  1. Introduction
  2. Enabling Text-to-Speech in Moon Base Alpha
  3. Syntax for Telling the Program What to Do
  4. Using Phonemes to Create Specific Sounds
  5. Modifying Sounds with Symbols
  6. Changing Pitch and Length with Syntax
  7. Character Limit and Cueing Up Songs
  8. Recording Game Audio and Walkthrough Process
  9. Creating Segments of An Anime Song
  10. Using Excel for Easier Typing and Macro Creation
  11. Figuring Out Pitches and Timings
  12. The Importance of Notes and Rhythm
  13. Determining Timing in Milliseconds
  14. Pitch Shifting Notes with Formulas
  15. Rough Version of the Song and Syntax
  16. Using an Audio Editor for Proper Timing
  17. Tweaking the Timing for Accurate Representation
  18. Recording and Tweaking the Song
  19. Final Tweaks and Completion

How to Make Moon Base Alpha Sing using Text-to-Speech

Moon Base Alpha is a popular game that allows for text-to-speech functionality. Enabling this feature in the options menu will cause any text Typed in the chat to be Read out loud by the program. This article will provide a step-by-step guide on how to make Moon Base Alpha sing using text-to-speech, including the syntax for telling the program what to do, using phonemes to create specific sounds, modifying sounds with symbols, changing pitch and length with syntax, and more.

1. Introduction

Moon Base Alpha is a game that offers a unique text-to-speech feature. By enabling this feature in the game's options menu, players can make the characters speak any text they Type in the chat. This opens up possibilities for creating songs, sound effects, and other audio experiences within the game. In this article, we will explore the process of making Moon Base Alpha sing using text-to-speech.

2. Enabling Text-to-Speech in Moon Base Alpha

Before we dive into the process of making Moon Base Alpha sing, let's first ensure that the text-to-speech feature is enabled in the game. To do this, follow these steps:

  1. Launch Moon Base Alpha and navigate to the options menu.
  2. Look for the text-to-speech settings and make sure it is set to "enabled".
  3. Save the changes and exit the options menu.

Now that the text-to-speech feature is enabled, any text You type in the chat will be read out loud by the game.

3. Syntax for Telling the Program What to Do

To make Moon Base Alpha sing, we need to use a specific syntax to tell the program what to do. This syntax involves using brackets and apostrophes to encapsulate the text and provide instructions to the program. For example, if we want to make the game say "hello," we would write it as '[huh][hey][bull][oh]'. Each set of brackets represents a specific phoneme or sound.

4. Using Phonemes to Create Specific Sounds

Phonemes are specific sounds that can be created using the syntax in Moon Base Alpha. These phonemes are represented within square brackets and are the building blocks of the text-to-speech system. For example, the phoneme for "hello" would be represented as '[huh][hey][bull][oh]'. By combining different phonemes, we can create a wide range of sounds and words in the game.

5. Modifying Sounds with Symbols

In addition to using phonemes, we can also modify sounds further by using symbols within the syntax. For example, adding an apostrophe after a phoneme emphasizes that sound. So, if we want to emphasize the "oh" in "hello," we would write it as '[huh][hey][bull][oh']'.

6. Changing Pitch and Length with Syntax

One of the exciting features of Moon Base Alpha's text-to-speech system is the ability to change the pitch and length of each spoken phoneme. By using syntax, we can modify the pitch and length to create a more dynamic and expressive audio experience. For example, adding a number after a phoneme can change its pitch, and adding a '-' or '+' symbol can decrease or increase its length.

7. Character Limit and Cueing Up Songs

It is essential to note that Moon Base Alpha's chat has a character limit of 128. This means that we cannot copy and paste long songs directly into the game. However, we can cue up more songs by leaving out a closing bracket until the very end. This way, we can queue up longer segments of music by pasting them together one after another.

8. Recording Game Audio and Walkthrough Process

To make Moon Base Alpha sing, we need to Record the game audio. This involves a process that requires meticulous Attention to Detail. Here is an overview of the required steps:

  1. Determine the pitches and timings of the song in text form.
  2. Copy and paste 128 characters at a time into the game.
  3. Record the game audio using a suitable recording software.
  4. Walk through the entire song repeatedly, recording each segment.
  5. Assemble the recorded segments using an audio editor, ensuring precise timing.

In the following sections, we will explore each step of the process in more detail, providing tips and guidance along the way.

9. Creating Segments of An Anime Song

Let's suppose we want to make Moon Base Alpha sing a segment of an anime song. To do this, we will need to break down the lyrics into segments of 128 characters, ensuring each segment has precise pitches and timings.

10. Using Excel for Easier Typing and Macro Creation

Typing up all the sounds, lengths, and pitches can be challenging and time-consuming. However, using a tool like Microsoft Excel can make this process much easier. By typing the phonemes, pitches, and lengths into an Excel sheet, we can create a clear and organized structure for our text-to-speech composition. Additionally, macros can be created within Excel to automate the process further.

11. Figuring Out Pitches and Timings

Determining the pitches and timings in the song is crucial for creating an accurate text-to-speech representation. By listening to the song and using tools like Reaper, we can determine the semitone values for each note. By considering the ratio of semitones, we can accurately pitch shift the notes in the text-to-speech system.

12. The Importance of Notes and Rhythm

When making Moon Base Alpha sing, it is essential to consider the notes and rhythm of the original song. By counting the number of quarter notes or eighth notes in our heads, we can determine the basic rhythm and ensure that the text-to-speech representation aligns with the original song's structure.

13. Determining Timing in Milliseconds

While Moon Base Alpha's text-to-speech system uses milliseconds for timing, each semitone can add a varying number of milliseconds to the beginning. By estimating the timing Based on the speed of the song, we can treat one eighth note as a specific value and use formulas in Excel to determine the timing for each segment of the song.

14. Pitch Shifting Notes with Formulas

In Moon Base Alpha's text-to-speech system, the note C2 is represented as number one, and each semitone up or down follows a specific ratio. By using formulas in Excel, we can pitch shift notes accurately by calculating the required semitone adjustment for each note in the song.

15. Rough Version of the Song and Syntax

After determining the pitches, timings, and creating segments in Excel, we can generate a rough version of the song using Moon Base Alpha's text-to-speech syntax. By copying and pasting the values from Excel into the game, we can hear an initial representation of the song.

16. Using an Audio Editor for Proper Timing

The rough version of the song created in the previous step may have timing issues due to estimations and variations in timing between phonemes. To resolve these issues and ensure precise timing, we need to use an audio editor like Reaper. By splitting and moving audio clips, we can Align the segments and adjust timing accurately.

17. Tweaking the Timing for Accurate Representation

In the audio editing process, it is crucial to split and move clips through the midsection of notes. This allows us to make small adjustments to the timing without introducing gaps or overlaps. By adding or subtracting milliseconds using time selection, we can achieve accurate timing in our text-to-speech composition.

18. Recording and Tweaking the Song

After tweaking the timing in the audio editor, it is time to record the song again. Following the same process of segmenting, recording, and tweaking, we can refine the representation of the song in Moon Base Alpha. This process may require multiple iterations to ensure the best possible result.

19. Final Tweaks and Completion

The final steps in making Moon Base Alpha sing involve additional tweaks and refinements. By repeating the recording and tweaking process, we can further improve the timing and quality of the text-to-speech composition. Once we achieve the desired result, our Moon Base Alpha composition is complete.

Highlights

  • Moon Base Alpha offers a unique text-to-speech feature for creating audio experiences.
  • Enabling text-to-speech in the game opens up possibilities for making the characters sing.
  • The process involves using a specific syntax, phonemes, and symbols to create sounds and modify them.
  • Pitches, lengths, and timings can be determined using tools like Excel and audio editors.
  • Recording, tweaking, and refining the song are essential steps in achieving an accurate text-to-speech representation.

FAQ

Q: Can I make Moon Base Alpha sing any song? A: Yes, as long as you can break down the lyrics into 128-character segments and determine the pitches and timings.

Q: Are there any limitations to the text-to-speech feature in Moon Base Alpha? A: The chat has a character limit of 128, so longer songs need to be queued up by leaving out closing brackets until the end.

Q: What software do I need to make Moon Base Alpha sing? A: You will need a text editor, Microsoft Excel for easier typing, an audio editor like Reaper for recording and tweaking, and the Moon Base Alpha game itself.

Q: How long does it take to make Moon Base Alpha sing a song? A: The process can be time-consuming, as it involves typing, recording, and editing. The time required depends on the complexity of the song and your familiarity with the tools and techniques involved.

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