Revolutionary AI Radar for NPC

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Revolutionary AI Radar for NPC

Table of Contents:

  1. Introduction
  2. Setting Up the Character Movement
  3. Adding a Radar to the Character 3.1. Modifying the Character's Directionality 3.2. Implementing the Radar 3.3. Adjusting the Radar Properties
  4. Testing the Radar
  5. Enhancing the Visuals of the Game 5.1. Adding Lighting to the Scene 5.2. Using a Spot Lamp for the Radar 5.3. Parenting the Lamp to the Character
  6. Conclusion

Adding a Radar to the Character

In this part of the tutorial, we will focus on implementing a radar system for the character in our game. The radar will allow the non-player character to detect and track the player within a certain range. By adding this feature, we can make the game more immersive and realistic.

Modifying the Character's Directionality

First, we need to make some modifications to the character's movement to give it a Sense of directionality. By adding a fraction to the character, we can visually see the direction in which it is moving. To do this, we will subdivide the character's mesh, select the newly created vertices, and move them along the Y-axis to create a directional Shape.

Implementing the Radar

Next, we will add the radar system to the character. Blender provides a built-in radar functionality that we can utilize. We will define a variable called "player" as a tag for the player character. Then, we will set up the radar logic to search for this tag. By projecting the radar positively along the X-axis, we can cover the front area of the character for detection.

Adjusting the Radar Properties

To fine-tune the radar system, we will adjust its properties. We can define the detection distance and angle to determine how far and wide the radar can perceive the player. By choosing appropriate values, we can Create a realistic detection range that mimics the behavior of the game We Are basing this tutorial on.

Testing the Radar

After implementing the radar, it is essential to test its functionality. We can spawn the player character and move around to see if the non-player character detects us. By approaching from different angles and distances, we can observe the radar's behavior and ensure it works as expected.

Enhancing the Visuals of the Game

In order to enhance the visuals of our game, we will focus on adding lighting to the scene. By changing the lamp settings to a point light, we can create a more atmospheric ambiance. Additionally, we will use a spot lamp to represent the radar visually. Adjusting its angle to match the radar's detection angle adds another layer of realism to the game.

Parenting the Lamp to the Character

To further improve the aesthetics and functionality, we will parent the spot lamp to the character. This way, the spot lamp will move along with the character, giving the impression that it is emitting light from the character's position. This technique adds an extra level of immersion to the game, making it more visually appealing to players.

Conclusion

In this tutorial, we have learned how to add a radar system to our character in Blender. By implementing a directional shape for the character and utilizing the built-in radar functionality, we were able to create a realistic detection mechanism. We also explored ways to enhance the visuals of the game by adding lighting and parenting the spot lamp to the character. With these additions, our game is becoming more engaging and visually appealing. In the next part, we will focus on adding more objects and furniture to further beautify the game.

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