Unleash the Power of the Scribes in D&D 5e

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Unleash the Power of the Scribes in D&D 5e

Table of Contents

  1. Introduction
  2. Overview of the Order of Scribes
  3. A Comparison Between Artificer and Order of Scribes
  4. Level 2 Abilities
    • Wizardly Quill: The Magic Marker
    • Awakened Spell Book: The Spell Casting Focus
  5. Master of Scrivener: Creating Powerful Scrolls
  6. Manifest Mind: Summoning the Mindful Construct
  7. Words of Knowledge: Teleportation and Death's Save
  8. Pros of Playing Order of Scribes
  9. Cons of Playing Order of Scribes
  10. Conclusion

Article

Introduction

In the world of Wizards of the Coast, a new subclass has emerged - the Order of Scribes. Formerly known as the Archivist, this revised version has found its rightful place among the wizards and sorcerers. Unlike its predecessor, the Order of Scribes delves deeper into the realm of spells, scrolls, and magic books. In this article, we will explore the features and abilities of this intriguing class.

Overview of the Order of Scribes

The Order of Scribes is a subclass that combines the elegance of a wizard with the tinkering nature of an artificer. While the artificer focuses on mechanical contraptions, the Order of Scribes is all about the power of the written word. By channeling their magic through spell books and scrolls, these scribes possess the ability to cast spells from various locations and swap spell damage types. Their class features focus on damage output, support, and a touch of social interaction.

A Comparison Between Artificer and Order of Scribes

Before diving deeper into the Order of Scribes, let's take a moment to compare it to its predecessor, the Artificer. While both share similarities in their love for scrolls and spells, the Order of Scribes excels in its connection to the wizard class. While the Artificer focuses more on tinkering with physical objects, the Order of Scribes embraces the power of written magic. This subclass offers a fresh take on the traditional wizard archetype, bringing a unique twist to the table.

Level 2 Abilities

At level 2, the Order of Scribes gains two remarkable abilities: the Wizardly Quill and the Awakened Spell Book. The Wizardly Quill allows scribes to write spells into their spell book without the need for ink. Additionally, they can erase any portion of a spell with a bonus action, making it easier to correct mistakes on the fly. The Awakened Spell Book, on the other HAND, transforms the spell book into a spellcasting focus, allowing scribes to switch the damage Type of a spell they cast with another spell they have inscribed. This ability offers versatility and adaptability in combat scenarios.

Master of Scrivener: Creating Powerful Scrolls

One of the standout features of the Order of Scribes is the ability to Create powerful scrolls. With the Master of Scrivener feature, scribes can craft scrolls that are one level higher than usual. This means that a 1st or 2nd-level scroll created by a scribe automatically becomes a 2nd or 3rd-level scroll, respectively. This boon allows scribes to enhance their spellcasting repertoire, giving them an edge in battle. It's like receiving an extra side dish with your meal, making your abilities more potent and effective.

Manifest Mind: Summoning the Mindful Construct

The Order of Scribes also possesses the Manifest Mind ability, a feature carried over from the artificer subclass. As a bonus action, scribes can summon a mental construct that takes the form of a book or any other desired Shape. This construct acts as an extension of the scribe, granting them additional sensory capabilities, such as dark vision. It can also be used to cast spells, providing greater reach and strategic positioning for spellcasters. Whether it's a floating Tome or a holographic entity, the Manifest Mind serves as a versatile tool for exploration and combat.

Words of Knowledge: Teleportation and Death's Save

In the highest ranks of the Order of Scribes lies the Words of Knowledge feature. This remarkable ability allows scribes to teleport and swap places with their Spellbook as an action. This teleportation maneuver provides a tactical AdVantage, enabling scribes to position themselves strategically and surprise their foes. Additionally, should a scribe perish in battle, they have a chance to return to life after a minute, albeit at a heavy cost. By rolling 3d6, the scribe must remove that number of spells from their spell book permanently. While a dramatic sacrifice, this death's save allows scribes to cheat death and Continue their magical Journey.

Pros of Playing Order of Scribes

  • Versatile spellcasting abilities
  • Unique features that enhance damage output and support capabilities
  • Creative use of spell books and scrolls
  • Tactical advantages provided by the Manifest Mind and Words of Knowledge
  • Fresh take on the traditional wizard archetype

Cons of Playing Order of Scribes

  • More focused on spellcasting and support, may not excel in melee combat
  • Permanent spell removal upon death can limit future spellcasting options
  • Relies heavily on spell books and scrolls, requiring careful management and preservation

Conclusion

The Order of Scribes offers a refreshing Blend of magic and the written word, allowing players to embrace the role of a scholarly wizard. With versatile spellcasting abilities, powerful scroll creation, and the manifest mind at their disposal, players who choose this subclass will find themselves immersed in a unique and dynamic playstyle. While the path of the scribe may not be suited for those seeking frontline combat prowess, its supportive nature and strategic capabilities make it a well-rounded and engaging option for any wizard.

Highlights

  • The Order of Scribes combines the elegance of a wizard with the tinkering nature of an artificer.
  • The subclass focuses on the power of written magic, utilizing spell books and scrolls.
  • Level 2 abilities include the Wizardly Quill and the Awakened Spell Book.
  • The Master of Scrivener allows scribes to create more powerful scrolls.
  • The Manifest Mind feature summons a mental construct for added sensory capabilities and spellcasting.
  • Words of Knowledge provide teleportation and a chance to cheat death, at the cost of removing spells permanently.
  • Pros of playing Order of Scribes: versatile spellcasting abilities, unique features, creative use of spell books, tactical advantages.
  • Cons of playing Order of Scribes: less proficient in melee combat, permanent spell removal, reliance on spell books and scrolls.

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