Why Cohh is against Level Scaling Mod in Dragon Age: Inquisition

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Why Cohh is against Level Scaling Mod in Dragon Age: Inquisition

Table of Contents:

  1. Introduction
  2. Killing the Dragon
  3. Level Scaling Debate
  4. Tactical System Frustrations
  5. Pros and Cons of Level Scaling
  6. Challenging Gameplay and Loot Acquisition
  7. Turning off Level Scaling
  8. The Artificer Rogue Build
  9. Enjoyment of the Dragon Age Inquisition Playthrough
  10. Final Thoughts

Killing Dragons and the Level Scaling Debate

In this article, we will discuss the thrilling adventure of killing a dragon in Dragon Age Inquisition and the subsequent debate surrounding level scaling. We will Delve into the tactical system frustrations, the pros and cons of level scaling, the challenges faced during gameplay, and the decision to turn off level scaling. Additionally, we will explore the powerful Artificer Rogue build and conclude with the overall enjoyment of the Dragon Age Inquisition playthrough.

Killing the Dragon

One of the major accomplishments in our gameplay Journey was successfully slaying a fearsome dragon. The encounter was a tough fight, but our efforts were rewarded with valuable dragon loot. This triumphant moment brought great satisfaction, and the acquisition of stealth abilities added a new dimension to our character's capabilities.

The Level Scaling Debate

However, a significant decision had to be made regarding level scaling. Initially, we attempted to face the dragon with level scaling enabled, but it became apparent that this feature posed more frustrations than enjoyment. The tactical system, which limited the use of the mouse, proved to be tedious and, quite frankly, not intuitive. The AI companions' lackluster performance in avoiding fireballs and other hazards further highlighted the need for a change.

Tactical System Frustrations

In Dragon Age Inquisition, the tactical system requires careful management of each character's positioning and actions. With level scaling on, the fights became overly complicated, requiring constant micromanaging of every character. This not only proved time-consuming but also detracted from the overall experience of the game.

Pros and Cons of Level Scaling

Turning off level scaling presented its own set of advantages and disadvantages. On the positive side, the fights became more challenging and felt like a good test of skill. Additionally, the lack of level scaling allowed for a greater Sense of customization, as characters could focus on their strengths instead of conforming to specific tactical requirements. However, the downside was that the loot obtained from battles was not as plentiful, and few of the acquired items were actually useful.

Challenging Gameplay and Loot Acquisition

Despite the reduced loot availability, the decision to disable level scaling added a new layer of difficulty to the gameplay. The dragon fights remained tough, requiring careful strategy and teamwork. The sense of accomplishment after defeating a dragon, even without level scaling, was immensely satisfying. However, it would be remiss not to acknowledge that the lack of rewarding loot was a downside to this choice.

Turning off Level Scaling

With level scaling disabled, the gameplay experience became more enjoyable. The focus shifted from micromanagement and tactical positioning to more fluid and immersive combat. It allowed for a greater focus on storytelling and exploration, without the constant need to fine-tune every aspect of the battle. This decision was made to enhance the overall gaming experience and avoid the feeling of babysitting characters.

The Artificer Rogue Build

Now, let's shift our focus to the Artificer Rogue build. This specialized build revolves around archery and provides a high level of mobility and survivability. Although still a work in progress, this build has proven to be a strong option for engaging in thrilling combat. As we progress through the game, we Continue to refine and improve upon this build, ensuring maximum effectiveness.

Enjoyment of the Dragon Age Inquisition Playthrough

The Dragon Age Inquisition playthrough has been an absolute joy, surpassing expectations. Initially planned as a story run, it has evolved into a comprehensive journey, including all DLCs and 100% completion. The game has stood the test of time, with stunning graphics and compelling characters. The ability to mod the game further enhances the experience, making it even more immersive and visually striking.

Final Thoughts

In conclusion, our adventure in Dragon Age Inquisition has been filled with excitement and challenges. We have tackled fierce dragons, fought against frustrating tactical systems, and made difficult decisions regarding level scaling. The Artificer Rogue build has proven to be a formidable choice, and overall, the enjoyment of the playthrough has exceeded expectations. Dragon Age Inquisition remains a standout title in the franchise, offering a captivating and immersive gaming experience.

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