Don't Force RGB Limited on your TV for HDR Black Level Rays!

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Don't Force RGB Limited on your TV for HDR Black Level Rays!

Table of Contents:

  1. Introduction 1.1 The Problem with Black Level Rays in Decalister Protocol 1.2 Recommended In-game Settings
  2. The Issue with Forced RGB Limited 2.1 Loss of Specular Highlights and Fine Details 2.2 Clipping and Loss of Information
  3. Disadvantages of Using RGB Limited
  4. The Importance of Quality Control in Games
  5. Conclusion

The Problem with Black Level Rays in Decalister Protocol

Decalister Protocol is undoubtedly a great Game that has captivated the attention of many gamers. However, it unfortunately suffers from a significant issue - black level rays. And it's not just limited to HDR; even in SDR, these rays persist. This problem has led to numerous comments on videos, with suggestions pouring in from people who claim to have a solution. One common recommendation is to force RGB limited on the TV to achieve perfect black levels. But here's why I don't recommend it.

Recommended In-game Settings

Before diving into the issue with forced RGB limited, let's take a moment to discuss the recommended in-game settings. It's important to note that forcing RGB limited on older TVs can indeed lead to improvements compared to the original washed-out HDR picture. However, it comes with its own set of drawbacks. The main concern lies in the loss of specular highlights and fine details.

The Issue with Forced RGB Limited

When you force RGB limited on your TV, you're essentially changing the way specular highlights appear in the game. While it may not affect the maximum peak brightness, it significantly reduces the level of detail in these highlights. This becomes especially evident in games with brighter and larger specular highlights. And the visual examples you see on your screen right now only scratch the surface of the difference I perceive with my own eyes.

Loss of Specular Highlights and Fine Details

Forcing RGB limited over RGB full results in a lot of clipping and loss of detail in specular highlights. The change is jarring and immediately noticeable. It's clear that this approach is not a good solution to mitigate black level rays in games, especially HDR games. The loss in detail, particularly with the given example, emphasizes why forcing limited over RGB full is not advisable.

Clipping and Loss of Information

To understand why RGB limited clips details, let's Visualize the process. Assume the signal from the PlayStation 5 sent to our TV is RGB full, containing all the necessary information for the picture and the game, including the black level race. When we force RGB limited on our TV, we essentially cut off parts of the signal. While this may result in better black levels, it also leads to a significant loss of information. The TV now thinks that the cut-off sections represent the maximum peak brightness and perfect black levels, but in reality, it's a compromise that sacrifices a lot of valuable visual data.

Disadvantages of Using RGB Limited

While RGB limited may seem like a quick solution to avoid black level rays, it comes with its own set of disadvantages. One major concern is the potential occurrence of black level crush or minor black level arrays. Additionally, the misconception that disabling VRR (Variable Refresh Rate) on the console can address black level issues is misleading. VRR, although linked to flickering, is not connected to black level arrays in HDR games.

The Importance of Quality Control in Games

The prevalence of black level rays and other gaming-related issues highlights the crucial need for quality control in games. While variations in HDR settings can be acceptable, genuine bugs, such as black level rays, should be promptly addressed and fixed before game releases. As a content creator, it is disheartening to encounter these issues repeatedly. A collective effort from developers and thorough testing can ensure an optimal gaming experience for all players.

Conclusion

In conclusion, forcing RGB limited on your TV may provide a temporary solution to address black level rays in Decalister Protocol. However, it comes at the cost of losing specular highlights and fine details, resulting in clipped information and a compromised visual experience. Disabling VRR or embracing alternative solutions is not effective in tackling this issue. It is essential for developers to prioritize quality control and promptly fix prominent issues like black level rays. Let's work towards an enhanced gaming experience that truly showcases the potential of HDR technology.


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🔍 Pros and Cons:

Pros:

  • Forced RGB limited can improve black levels on older TVs.
  • Addressing black level rays enhances the overall gaming experience.
  • Thorough quality control ensures optimal gameplay.

Cons:

  • Forcing RGB limited results in loss of specular highlights and fine details.
  • Clipping occurs, leading to a significant loss of information.
  • Disabling VRR does not address black level rays.

✨ Highlights:

  1. The Problem with Black Level Rays in Decalister Protocol
  2. Loss of Specular Highlights and Fine Details
  3. Disadvantages of Using RGB Limited
  4. The Importance of Quality Control in Games

🙋‍♀️ FAQ:

Q: What are black level rays in Decalister Protocol? A: Black level rays are an issue affecting the contrast and black levels in the game, resulting in a compromised visual experience.

Q: Can forcing RGB limited on my TV improve black levels? A: Yes, forcing RGB limited can improve black levels on older TVs. However, it comes with a significant loss of specular highlights and fine details.

Q: Will disabling VRR on the console address black level rays? A: No, disabling VRR (Variable Refresh Rate) is unrelated to black level rays in HDR games.

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