Embrace Galactic Genocide: Become The Crisis in Stellaris

Embrace Galactic Genocide: Become The Crisis in Stellaris

Table of Contents

  1. Introduction
  2. Becoming the Crisis
  3. Requirements for Becoming the Crisis
    1. Unlocking Ascension Perks
    2. Restrictions on Empire Traits
  4. Menace Objectives
    1. Destroying Empires
    2. Purging and Assimilating Pops
    3. Attacking and Destroying Enemy Ships
  5. Menacing War Goals
    1. Wipe Them Out
    2. Bring Them into the Fold
  6. Leveling Up the Crisis
    1. Accumulating Menace
    2. Completing Special Projects
  7. Level 1 - Menace Objectives and Undertaker
  8. Level 2 - Menacing Corvette and Base Breaker
  9. Level 3 - Menacing Destroyer and Death from Above
  10. Level 4 - Menacing Cruiser and Misconfigured Thrusters
  11. Level 5 - Aethrophasic Engine and Star Eaters
  12. Upgrading the Aethrophasic Engine
  13. Detonating the Galaxy and Ascending
  14. Conclusion

Becoming the Crisis in Stellaris

Introduction

In the vast Universe of Stellaris, players have the opportunity to become the crisis and unleash galactic genocide. This powerful concept introduces a new level of gameplay and strategy, allowing players to take control of the galaxy in a unique and destructive way. In this article, we will explore how to become the crisis, the requirements for doing so, the objectives and goals associated with this role, and the benefits and drawbacks of embracing this path of power.

1. Becoming the Crisis

Becoming the crisis in Stellaris is not a simple task, but it offers immense power and control over the galaxy. To embark on this path, players must first take the "Become the Crisis" ascension perk. However, this perk can only be accessed after unlocking and taking two other ascension perks, making it the third perk in line for players on their Journey towards dominance.

2. Requirements for Becoming the Crisis

To take on the role of the crisis, players must meet certain requirements. These requirements include:

2.1 Unlocking Ascension Perks

Before taking the "Become the Crisis" ascension perk, players must first unlock and take two other ascension perks. This ensures that players have progressed sufficiently in the game and have acquired substantial power before embracing their destructive nature.

2.2 Restrictions on Empire Traits

In order to become the crisis, players cannot possess certain traits within their empire. Specifically, they cannot be xenophile or pacifist of any kind. Additionally, they cannot be a rogue servator or a subject of another power. This ensures that players taking on the role of the crisis are relentless and focused on their path of destruction.

3. Menace Objectives

Once players have become the crisis, they have access to a variety of menace objectives. These objectives allow them to accumulate menace points, increasing their level of crisis and unlocking new perks and bonuses along the way. Some of the menace objectives include:

3.1 Destroying Empires

To accumulate menace, players can destroy entire empires. This can be achieved by attacking and conquering their planets, wiping out their populations, and assimilating their pops into the crisis empire. The destruction of empires not only adds to menace points but also showcases the true power of the crisis.

3.2 Purging and Assimilating Pops

Another way to accumulate menace is by purging or assimilating individual pops. By setting the species rights of conquered pops to be purged or assimilated, players can rack up extra menace points. This method allows for the efficient removal of potential threats and the absorption of diverse species into the crisis empire.

3.3 Attacking and Destroying Enemy Ships

Engaging in battles and destroying enemy ships and star bases is a strategic way to accumulate menace points. The constant warfare and destruction carried out by the crisis empire ensures a steady flow of menace. This aggressive approach keeps the crisis at the forefront of galactic power and dominance.

Level 1 - Menace Objectives and Undertaker

Upon becoming the crisis, players start at level 1, with a total menace of zero. At this level, players unlock menace objectives and gain access to the Undertaker perk. The Undertaker perk significantly increases the purge speed by 500%, making the process of purging within the empire highly efficient. It also provides an increased subjugation acceptance when dealing with AI empires. This way, the crisis empire can swiftly and mercilessly eliminate any potential threats.

Level 2 - Menacing Corvette and Base Breaker

As players accumulate more menace points, they progress to level 2 of the crisis. At this level, new bonuses and perks become available. Players unlock the Menacing Corvette ship Type, which boasts impressive capabilities. These menacing corvettes have increased tracking, making them highly effective against smaller ships like enemy corvettes. Additionally, the Base Breaker perk gives a significant 30% damage bonus against star bases. These new assets enhance the crisis empire's offensive capabilities and ensure efficient destruction of enemy forces.

Level 3 - Menacing Destroyer and Death from Above

Level 3 of the crisis introduces the Menacing Destroyer, which surpasses the power of the previous ship types. The Menacing Destroyer offers a 50% ship build speed boost, allowing for rapid replacement of lost ships during heavy battles. With the Death from Above perk, players unlock the Armageddon bombardment stance, providing a 20% damage bonus to orbital bombardments. Moreover, the Misconfigured Thrusters perk boosts the evasion and disengagement chance of corvettes, significantly enhancing their survivability in combat. These new enhancements contribute to the crisis empire's overall offensive prowess and resilience.

Level 4 - Menacing Cruiser and Misconfigured Thrusters

At level 4, players gain access to the Menacing Cruiser, the most powerful ship type available for the crisis. These menacing cruisers tout a 50% increase in ship weapon damage, rivaling the power of the ascension perk "Defender of the Galaxy," which boosts damage against endgame crisis factions. The Menacing Cruiser's enhanced tracking ensures effective engagement with small targets, particularly corvettes. Additionally, the Misconfigured Thrusters perk provides a considerable boost to base disengagement chance, granting the crisis empire an AdVantage in combat.

Level 5 - Aethrophasic Engine and Star Eaters

Reaching level 5 is the pinnacle of power for the crisis empire. At this stage, players unlock the Aethrophasic Engine, a megastructure that grants naval capacity and various resources. The Aethrophasic Engine also allows the crisis empire to breach into the shroud and ascend. Ascending into godhood becomes the ultimate goal for the crisis empire, signifying the completion of the game. Alongside the Aethrophasic Engine, players gain access to Star Eaters, immensely destructive weapons capable of destroying stars. This destructive power grants players access to dark matter and additional technologies required for building the Star Eaters. However, players must be cautious, as losing the system containing the Aethrophasic Engine halts progress and requires its rebuilding to Continue the crisis.

Upgrading the Aethrophasic Engine

To unleash ultimate devastation and complete the crisis, players must upgrade the Aethrophasic Engine a total of four times. Each upgrade requires a substantial amount of Dark Matter, totaling 140,000 Dark Matter in all. Additionally, players must complete specific special projects and have the necessary research to advance to each level. Upgrading the Aethrophasic Engine not only provides additional resources and naval capacity but also grants access to advanced technologies and devastating weaponry.

Detonating the Galaxy and Ascending

Upon completing the final stage of the Aethrophasic Engine upgrade, players acquire the ability to detonate the galaxy. This cataclysmic event destroys every star that has not already been turned into a black hole, wiping out all intelligent life in the affected systems. The crisis empire, now ascended into godhood, achieves victory in the game. It is important to note that this drastic action automatically triggers war with the entire galactic community, adding an additional layer of challenge and ensuring that the crisis empire faces opposition until the completion of its mission.

Conclusion

Becoming the crisis in Stellaris offers a unique and powerful gameplay experience. The journey from embracing the "Become the Crisis" ascension perk to detonating the galaxy and ascending into godhood is filled with challenge, destruction, and strategic decision-making. Though the path of the crisis can be perilous, the rewards of power and dominance are unmatched. Are You ready to unleash galactic genocide and Shape the fate of the universe?

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