From Novice to Game Developer: My Journey of Creating My First Game

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From Novice to Game Developer: My Journey of Creating My First Game

Table of Contents:

  1. Introduction
  2. Why I decided to make a game
  3. The software I used for game development
  4. The game making process and challenges
  5. Bugs and their fixes
  6. Why I love making games
  7. Plans for future game development
  8. Conclusion

Making My First Game: A Journey of Creativity and Challenges

  1. Introduction Welcome to my first ever devlog! In this article, I will be sharing my experience of creating a game called "Slime Cave." Join me as I talk about the process I went through, the challenges I faced, and the joy I found in making my own game.

  2. Why I decided to make a game After watching numerous Game Dev videos, I was inspired to create something unique and fun that others could enjoy. I wanted to step outside of my comfort zone and challenge myself creatively. Starting small was crucial for me as a beginner, so I embarked on the journey of making my first game.

  3. The software I used for game development For this project, I chose to use GDevelop, a free-to-use codeless game engine. As someone who had no prior coding experience, GDevelop provided an accessible and user-friendly platform for me to bring my game to life. Additionally, I utilized other programs like Sprite for art, Tile for level design, and Traction Waveform Free for music and sound effects.

  4. The game making process and challenges I began the development of "Slime Cave" mid-last year, but the main bulk of the process started in early this year. Along the way, I refined the story and focused on creating engaging gameplay. The experience of building a game from scratch was incredibly enjoyable, and the ease of using GDevelop made the process even more satisfying. However, I faced a few challenges, such as optimizing the game for mobile and fixing bugs related to dialogue and rendering.

  5. Bugs and their fixes Despite the overall smooth development process, I encountered a couple of bugs that required time and determination to resolve. One notable bug affected the jump height on mobile devices, which took seven hours to fix. Another issue involved dialogue not progressing correctly on certain mobile browsers. Although this bug was quickly rectified, there is still an unresolved problem with rendering on Android devices using chromium-based browsers.

  6. Why I love making games The experience of creating "Slime Cave" has fueled my passion for game development. The ability to craft something entirely on my own and share it with others is immensely rewarding. Moving forward, I plan to continue making games and posting devlogs to showcase my progress and seek input from the community.

  7. Plans for future game development Inspired by the positive reception of "Slime Cave," I am eager to delve into new game projects. My future games will likely incorporate elements of story and lore, as I believe these aspects add depth and engagement to gameplay. Stay tuned for more exciting games from me in the future!

  8. Conclusion In conclusion, the journey of making my first game has been a fulfilling and transformative experience. I am grateful for the opportunity to create something enjoyable and to share it with others. Thank you for joining me on this adventure, and I hope you have as much fun playing "Slime Cave" as I had making it.

Highlights:

  • Creating my first game, "Slime Cave"
  • Using GDevelop for codeless game development
  • Overcoming challenges and fixing bugs
  • Fueling my passion for game development
  • Plans for future game projects

FAQ:

Q: What inspired You to make a game? A: I was inspired by watching Game Dev videos and wanted to challenge myself creatively.

Q: Why did you choose GDevelop as your game engine? A: As a beginner with no coding experience, GDevelop offered a user-friendly and accessible platform.

Q: What challenges did you face during game development? A: I encountered difficulties optimizing the game for mobile and had to fix bugs related to dialogue and rendering.

Q: Will you Continue making games in the future? A: Absolutely! The experience of creating "Slime Cave" has sparked my passion for game development, and I plan to make more games in the future.

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