Watch ChatGPT Take On Beat Saber: Who Will Win?

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Watch ChatGPT Take On Beat Saber: Who Will Win?

Table of Contents

  1. Introduction
  2. Challenges of VR Game Development
  3. Attempting to Recreate Beat Saber with Chad GPT
  4. Recreating the Game Environment
  5. Adding Visual Effects
  6. Creating 3D Models
  7. Generating Script for Cube Rotation
  8. Implementing Music-Responsive Lighting
  9. Exploring Cube Slicing Mechanism
  10. Spawning Custom Cubes
  11. Creating a Script for Custom Beat Maps
  12. Adding Saber Trail and Particle Effects
  13. Conclusion

Attempting to Recreate Beat Saber with Chad GPT

As a VR developer, the idea of using artificial intelligence to recreate a popular game like Beat Saber intrigued me. Chad GPT, the AI model I decided to work with, seemed capable of a wide range of tasks. However, I was skeptical about its ability to handle complex game development processes. In this article, I will share my experience of using Chad GPT to recreate Beat Saber, the challenges I encountered, and the surprising results I achieved.

1. Introduction

Introduce the concept of using AI for game development and the specific task of recreating Beat Saber using Chad GPT.

2. Challenges of VR Game Development

Discuss the unique challenges faced by VR game developers, such as complex environments, visual effects, and interactive gameplay mechanics.

3. Attempting to Recreate Beat Saber with Chad GPT

Explain the process of using Chad GPT to recreate Beat Saber and the limitations I encountered, including the inability to write code myself.

4. Recreating the Game Environment

Detail the steps taken to recreate the game environment in Unity, with guidance from Chad GPT. Discuss the inclusion of platforms, 3D primitives, and a skybox.

5. Adding Visual Effects

Explore the process of adding visual effects to the player's platform, specifically the Blue Outline effect. Mention the use of a shadow graph to achieve the desired visual effect.

6. Creating 3D Models

Describe the experiment of creating simple 3D models by inputting the exact content of the file into Chad GPT. Discuss the successes and limitations of this approach.

7. Generating Script for Cube Rotation

Explain the task of creating a script to rotate cubes in the game and the challenges faced with Chad GPT's initial attempt. Discuss the error in the logic of the script and the unexpected outcome when asking the AI to correct itself.

8. Implementing Music-Responsive Lighting

Investigate the possibility of replicating the music-responsive lighting feature of Beat Saber using Chad GPT's guidance. Discuss the process and the results achieved.

9. Exploring Cube Slicing Mechanism

Experiment with the idea of slicing cubes in the game and the unique approach taken to generate 3D models from 2D planes. Discuss the limitations faced with Chad GPT's understanding of the task.

10. Spawning Custom Cubes

Discuss the process of spawning custom cubes in the game at random positions and times. Mention the discovery of a custom map that added complexity to the task.

11. Creating a Script for Custom Beat Maps

Explain the challenge of creating a script that can Read and interpret custom beat maps in web applications. Discuss the approach taken and the results achieved.

12. Adding Saber Trail and Particle Effects

Detail the process of adding saber trails and particle effects to enhance the gameplay experience. Discuss the use of tutorials and Chad GPT's assistance in recreating the desired effects.

13. Conclusion

Summarize the experience of using Chad GPT to recreate Beat Saber, the successes, and limitations encountered, and the potential of AI in game development. Provide a final thought and invite readers to share their thoughts and experiences in the comments section.

Article

Attempting to Recreate Beat Saber with Chad GPT

Introduction:

As a VR developer, I am constantly exploring new technologies and approaches to enhance the gaming experience. When I came across Chad GPT, an AI model with a wide range of capabilities, I couldn't resist the temptation to push its boundaries. In this article, I will share my Journey of attempting to recreate one of the most iconic VR games, Beat Saber, using Chad GPT as my guide.

Challenges of VR Game Development:

VR game development comes with unique challenges. From creating immersive environments to syncing visual effects with player movements, every aspect requires meticulous Attention to detail. The complexity of these challenges often overwhelms even experienced developers. However, with the help of AI, I hoped to simplify the process and unlock new possibilities.

Attempting to Recreate Beat Saber with Chad GPT:

My first interaction with Chad GPT was straightforward. I asked a simple question: "How can I make Beat Saber?" To my surprise, the AI provided a clear outline of the main steps needed to recreate the game. Emboldened by this response, I delved deeper, seeking more specific guidance.

Recreating the Game Environment:

Following Chad GPT's advice, I began recreating the game environment in Unity. From adding platforms and 3D primitives to incorporating a Skybox, I diligently followed the instructions. However, I couldn't help but question the necessity of a Skybox when the player is surrounded by walls. Nevertheless, I trusted the guiding HAND of Chad GPT as it effortlessly led me through the process.

Adding Visual Effects:

One of the standout features of Beat Saber is the blue outline that appears on the player's platform. Implementing this visual effect typically involves using a shadow graph. Chad GPT provided a description of the required steps, but I found the process slow and cumbersome. Determined to explore alternatives, I decided to experiment with drawing the effect using text symbols. Much to my surprise, it worked, and my excitement grew.

Creating 3D Models:

Another fascinating aspect of game development is the creation of 3D models. With Chad GPT's assistance, I attempted to generate simple 3D models by inputting the exact content of the file. Although the results were promising, there were limitations and certain questionable decisions, such as displaying only the front side of the models. Despite this, progress was being made.

Generating Script for Cube Rotation:

To achieve the spinning cube effect seen in Beat Saber, I needed a script to rotate the cubes. Chad GPT provided a script that initially had a critical error in its logic, causing the cubes to spin faster and faster the further they were from me. Although I couldn't intervene directly, I asked Chad GPT to identify and correct the error. Astonishingly, the AI not only found the mistake but fixed it, showcasing its abilities beyond my expectations.

Implementing Music-Responsive Lighting:

The music-responsive lighting in Beat Saber adds an extra layer of excitement to the gameplay experience. I was eager to replicate this feature using Chad GPT's guidance. By changing the color of the emissive material Based on the music's intensity, I hoped to achieve a similar effect. The moment of truth arrived as I clicked play, and to my amazement, the lights Synced perfectly with the beat of the sound.

Exploring Cube Slicing Mechanism:

Intrigued by the cube slicing mechanics in Beat Saber, I decided to experiment with a unique approach. By using planes and analyzing the position of each vertex relative to the plane, I aimed to generate two groups of vertices and Create new meshes. Unfortunately, Chad GPT struggled to grasp the concept fully, which highlighted its limitations in complex tasks.

Spawning Custom Cubes:

The Beat Saber community is known for its creativity in creating custom maps. I wanted to harness the power of AI to incorporate these maps into my recreation. I stumbled upon a custom map for the song I had used previously to change the lighting. Curious about its structure, I turned to Chad GPT for guidance. To my surprise, the AI provided a detailed understanding of the map's components, including the Type of cube, its spawning time, and even its direction.

Creating a Script for Custom Beat Maps:

Equipped with the knowledge of the custom map's structure, I embarked on the task of creating a script that could read and interpret these maps in a web application. With Chad GPT's guidance, I developed a script that brought the custom maps to life. The possibilities seemed endless as I witnessed the game adapting to different beat Patterns.

Adding Saber Trail and Particle Effects:

To enhance the immersion and visual appeal of the game, I wanted to integrate saber trails and particle effects. Unable to follow a specific tutorial due to the challenge's rules, I turned to Glassdoor Touch GPT plugin, which extracted transcriptions from YouTube tutorials. With these transcriptions, Chad GPT learned from the tutorials and recreated the desired effects. The final result surpassed my expectations, elevating the game's feel and immersion to new heights.

Conclusion:

In this venture of using Chad GPT to recreate Beat Saber, I encountered both challenges and surprising successes. While the AI model exhibited limitations in understanding complex tasks and writing error-free code, it also displayed astonishing problem-solving capabilities and adaptability. The experience opened doors to new possibilities in game development, showcasing the potential of AI in assisting and augmenting developers. As I reflect on this journey, one thing is certain: AI, when used intelligently and with appropriate guidance, can contribute significantly to the creative process of game development.

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