Algo é um estúdio de visualização de dados especializado em automação de vídeos. Eles têm uma plataforma que transforma dados em vídeos em escala.
Para usar Algo, você começa com a fase criativa, que envolve briefing e análise de dados, criação de storyboards e mockups, design do vídeo e adição de animação e som. Em seguida, na fase técnica, você desenvolve o painel de controle, integra os dados, automatiza o processo de criação de vídeos, configura a infraestrutura em nuvem e testa a solução. Por fim, você lança sua campanha de vídeo automatizada.
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#45 — Luca Gonnelli on tech, trends and tackling challenges
In this interview with Luca Gonnelli, the co-founder of Illo and Algo, we dive into the world of generative design and animation, exploring the evolution of Algo from a side project to a thriving business. Luca shares his journey, emphasizing the importance of embracing client projects, even when they seem impossible, and how faking it until you make it can be a powerful approach. We discuss the impact of new technologies on the creative industry, the balance between client work and consumer products, and the challenges and opportunities of today's economic landscape. Luca's curiosity and open-mindedness towards emerging tools and trends shine through, making this interview a valuable resource for anyone in the design and animation field. —Links algo.tv illo.tv —Supported by Current – all your team’s work in one place Visit current.so —Audio version https://podcasters.spotify.com/pod/show/madebyfolk/episodes/45--Luca-Gonnelli-on-tech--trends-and-tackling-challenges-e2b318f —Music Feel this (How long will I), Sonnee & Benji Lewis https://open.spotify.com/track/6S7bSBiayEPAWNwCpARM9P?si=bd7ff0e2f6344656 —Chapters 0:00 Introduction 2:00 Luca's Background and Algo's Origin 9:49 Algo's Focus on Data Visualization 10:47 Explaining Generative Data-Driven Design 11:47 Algo's Journey from a Side Project to a Full Business 13:35 The Growth and Structure of Algo's Team 17:00 Balancing Client Work and Experimentation 22:52 Building Consumer Products and Tools 29:13 Advice for Those with Side Projects 31:45 The Future of Animation and Design 34:08 Closing Thoughts