in3D是一个平台,允许用户为元宇宙创建逼真的虚拟形象。只需一部手机相机,in3D就可以在一分钟内将个人变成逼真的全身3D形象。
要使用in3D,只需在手机上下载in3D应用程序。通过该应用程序,您可以使用手机相机轻松扫描自己,创建逼真的虚拟形象。该过程仅需一分钟。创建完成后,您可以使用in3D虚拟形象SDK将其集成到您喜欢的元宇宙、游戏或应用程序中。
这个是 in3D Discord的链接: https://discord.gg/wJXvD66ShD. 更多 Discord 信息, 请点击 discord链接(/zh/discord/wjxvd66shd).
以下是 in3D 支持邮箱含客户服务: hello@in3d.io . 更多联系, 访问 the contact us page(mailto:hello@in3d.io)
in3D 公司名字: IN3D .
in3D Facebook链接: https://www.facebook.com/avaturnme
in3D Linkedin链接: https://www.linkedin.com/company/avaturn/
in3D Twitter链接: https://twitter.com/avaturn_me
in3D Instagram链接: https://www.instagram.com/avaturnme
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Видео про новые топ нейросети и обновления существующих которые поменяют мир и сделают абсолютно новый подход в ведении соц сетей, видео, для бизнесов, простых людей или создателей контента. Нейросети : 1 нейросеть - https://labs.heygen.com/video-translate 2 нейросеть - https://marketplace.respeecher.com/ 3 нейросеть - https://www.unscreen.com/ 4 нейросеть - https://in3d.io/ Дисклеймер❗: Все, что здесь изложено, является моим мнением, а не официальным инвестиционным советом — пожалуйста, проведите собственное исследование, прежде чем рисковать собственными деньгами. Предоставленный материал предназначен только для образовательных целей. #ai #какзаработать #нейросеть #иск
Transform into Venom in 10 minutes with this new morph tool | Blender 3.6
Venom Morph System Download: https://graphicalninja.gumroad.com/l/zraaz A detailed tutorial of how to use my procedural geometry nodes based morph tool in Blender. It requires a little setup, but allows the system to work with animated characters as well as static ones. Marvel's Venom VFX are some of my favorite visual effects ever, and I wanted to make them myself. When I set off on this journey a year ago, I had no idea what I was getting myself into, but I wouldn't be satisfied until I made a completely procedural, badass venom transformation. In this video, I'll break down how I created my symbiote morph effect and show some of the speed bumps I ran into along the way. I'll share a ton of geometry nodes tips and tricks, including uses for shortest path, nifty ways to use geometry proximity with helper objects, a lot of common vector math operations, the mix attribute node, meshing curves, manipulating curve radius, outputting attributes into the shader editor, and more. Also tips on animation and how to attach dynamic geometry nodes meshes to animated characters using mesh deform. The system does get unwieldy and complicated, and I encountered a ton of visual artifacts, including motion blur issues. Some of this was me still learning about geometry nodes, but some of it is that Blender hasn't fully grown into a robust VFX software. Doing a complicated effect like this with animated characters reveals some features that are needed to make the process less painful. *considers downloading Houdini This work is based on "Venom movie 3D Model with spider emblem" (https://sketchfab.com/3d-models/venom-movie-3d-model-with-spider-emblem-b44f6afc879a4ed986941ad85edc5100) by herohunter pictures (https://sketchfab.com/herohunterpictures) licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/) Digi double generator app: https://in3d.io/ 00:00 How to use the morph tool 05:07 Attaching FX to animated characters (Mesh Deform)
Venom VFX in Blender…One Year Later
Venom Morph System Download: https://graphicalninja.gumroad.com/l/zraaz Marvel's Venom VFX are some of my favorite visual effects ever, and I wanted to make them myself. When I set off on this journey a year ago, I had no idea what I was getting myself into, but I wouldn't be satisfied until I made a completely procedural, badass venom transformation. In this video, I'll break down how I created my symbiote morph effect and show some of the speed bumps I ran into along the way. I'll share a ton of geometry nodes tips and tricks, including uses for shortest path, nifty ways to use geometry proximity with helper objects, a lot of common vector math operations, the mix attribute node, meshing curves, manipulating curve radius, outputting attributes into the shader editor, and more. Also tips on animation and how to attach dynamic geometry nodes meshes to animated characters using mesh deform. The system does get unwieldy and complicated, and I encountered a ton of visual artifacts, including motion blur issues. Some of this was me still learning about geometry nodes, but some of it is that Blender hasn't fully grown into a robust VFX software. Doing a complicated effect like this with animated characters reveals some features that are needed to make the process less painful. *considers downloading Houdini Music: bensound.com License code: KCLEQFZJZSBRTPVM This work is based on "Venom movie 3D Model with spider emblem" (https://sketchfab.com/3d-models/venom-movie-3d-model-with-spider-emblem-b44f6afc879a4ed986941ad85edc5100) by herohunter pictures (https://sketchfab.com/herohunterpictures) licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/) Digi double generator app: https://in3d.io/
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